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Panel[edit | edit source]
Strategy[edit | edit source]
Valkyrion is a unit that provides a large amount of when clicked at the cost of giving your opponent two Barriers for their next turn. If clicked constantly, it essentially produces 2 per turn, plus 2 additional at first since when you buy it threatens 4 before starting to give your opponent Barriers. Still, this seems pretty mediocre when you consider that Mahar Rectifier is much cheaper, provides the same constant attack, and is rarely bought only for its attack. However, the true point of Valkyrion is not raw efficiency but the potential to exploit the Barriers that you give to your opponent (by not dealing enough damage for the opponent to get value out of them).
Without combos, you can usually get about one good exploit out of Valkyrion by opening with one, attacking with it, then next turn holding it back and dealing 0 into their Wall + double Barrier defense. This helps a lot, but isn't usually enough to make it a better strategy than other good random set attackers. When Valkyrion gets really good is when the set contains combos that help you continuously exploit the Barriers. See the combos section below.
Valkyrion's blocking ability is also occasionally useful. It is similar to a Lancetooth in that it provides 2 constant and is a 4 blocker. Therefore it should follow that like Lancetooth Valkyrion can be used as an absorber in a pinch, or late game when damage is high every turn and defending is difficult.
Valkyrion is also a strong counter to Frontline units and rushes. The 1 Lifespan Barriers you're giving your opponent are of no use if you're able to simply target units that can't be defended, sending little or no remaining into their defense.
Combos[edit | edit source]
Change Log[edit | edit source]
- April 7th, 2018
- Added to the game