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Prismata Wiki
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==Take the initiative== Simply mirroring your opponent will almost always lose you the game. You have to initiate moves to your advantage. If you do the same thing your opponent does one turn late, they will get their damage first and need to defend one turn later than you. Unless there is a very large economical difference between you and them, it will usually mean your loss. To avoid this ending you have two solutions: * Break the symmetry. Think about something your opponent hasn't, go for another unit, change your plans. As a rule, if you find yourself in a losing position, try something else. * Be first. If you can attack first without sacrificing a lot of economy, you put the burden on your opponent to figure out how to get back in the game.
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