Prismata Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Prismata Wiki
406
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Tips
(section)
Back to page
Edit
VisualEditor
View history
Talk (3)
Edit Page
Tips
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Take your time== Time in Prismata can be considered a resource, just like {{ticon|gold}}[[gold]] or any [[Resource|other]]. Using it correctly is part of playing the game well. The timer of a player in Prismata is made up of a turn timer, visualised by a white line in the middle of the screen and a white number at the bottom, plus a time bank that starts at the same value that your turn timer, visualised by a red line after the white one and a red number. As you take time playing your turn your turn timer goes down. If it reaches 0, your time bank starts ticking down. If it reaches 0 too, your turn ends. Lastly, if you have remaining time on your turn timer (white line) at the end of a turn, your time bank receives 25% of that time (it will increase even if it was untouched, there is no maximum). Since opening moves generally take little thought once your strategy is decided, what naturally happens is that you stack up your time bank in the early game, giving you more think time to use later when choices become harder. A good practice exercised by a lot of top players is to use your full turn timer on your first turn to think about your strategy for the game. While it may seem forced or annoying, it leaves time to comprehensively [[read the set]] and analyse it. Keep in mind that time 'saved' by ending your turn early is only 20% of what you could have spent thinking on the spot, so do it during your turn timer while you can rather than 5 turns later on your time bank. And that's not even mentioning the possibility that you could have made a tragic mistake in those 5 turns because you didn't think the set through. The actual length of the turn timer is determined by your queue settings. It can be 90s, 60s, 45s, 30s, 15s, 6s or 3s. The above advice is less and less relevant as you go lower in time available, as experience and quick thinking/execution start weighing in more and more.
Summary:
Please note that all contributions to the Prismata Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab