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Prismata Wiki
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==Offensive finesse== Units that may be {{ticon|click}}[[ability|clicked]] or not to generate damage are said to provide offensive finesse (also known as offensive granularity or flexible attack). It is sometimes possible to make use of it to abuse lack of [[defensive granularity|granularity]] in your opponent's defense, by attacking for an amount that they can't absorb well. For instance, let's imagine an opponent defending with two [[Energy Matrix]]es and a [[Forcefield]] against your two [[Scorchilla]]s and one [[Pixie]]. If you attack with both [[Scorchilla]]s only, they can defend [[Forcefield]] -> [[Energy Matrix]] (absorbing {{ticon|attack}}4) and have the two [[Energy Matrix]]es survive. Now if you also click your [[Pixie]], this doesn't work anymore. Your opponent has to defend [[Energy Matrix]] -> [[Energy Matrix]], absorbing only {{ticon|attack}}2 and losing a Matrix. This is the power of offensive finesse: in this example, a [[Pixie]] (worth {{ticon|gold|1}}{{ticon|blue}}) turns a [[Forcefield]] kill into an [[Energy Matrix]] kill (worth respectively {{ticon|gold|4}}{{ticon|green}} and {{ticon|gold|9}}{{ticon|blue|2}}), giving you a benefit of roughly {{ticon|gold|4}}{{ticon|blue}}. {{ticon|chill}}[[Chill]] can be used to create holes in your opponent's granularity by freezing relevant {{ticon|block}}[[blocker]]s. You could for instance recreate the scenario explained above even if they have sufficient granularity originally by freezing the [[Engineer]]s in their defense through [[Cryo Ray]]. Another case in which it is possible to make use of flexible attack is against high-{{ticon|health}}[[health]] blockers or {{ticon|block}}blockers with {{ticon|lifespan}}Lifespan on their last turn. If you have {{ticon|click}}clickable units with {{ticon|stamina}}[[Stamina]], {{ticon|exhaust}} or [[self-sacrifice]] and you realize that you would be doing no damage anyway because of absorb, you are better off leaving them unclicked for a later turn where they would actually do damage.
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