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Prismata Wiki
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==On syncing your Exhaust attackers== Attackers with {{ticon|exhaust}}[[Exhaust]] such as [[Iso Kronus]] or [[Scorchilla]] often benefit from firing at the same time. The reasoning behind this is that you both increase your [[breach]] pressure and deny [[absorb]] to your opponent. If you only go for Iso Kronuses and flexible attackers for instance, you can literally do {{ticon|attack}}0 [[attack|damage]] to your opponent half the time, while bursting them hugely the other half. This strategy forces your opponent to prepare defense in advance in the off-turns where you do no damage or risk being breached the turn after for lack of enough {{ticon|Prompt}}[[Prompt]] [[defense]]. Your opponent also gets no absorb from their big [[blocker]]s half of the time (on the off turns). This strategy is not without weaknesses though. The two main drawbacks is that you cannot get as much value out of your non-exhaust attackers, and that you are vulnerable to well-planned [[preventive defense]]. If you build mainly {{ticon|exhaust}}exhaust attackers, the damage you do on turns where they don't fire is likely to be negligible. This means that your regular attackers will probably have their attack completely absorbed. For example, if you have 10 synced Iso Kronuses and 4 [[Gauss Cannon]]s and your opponent has an [[Energy Matrix]], the {{ticon|attack}}4 damage produced by the Cannons will be absorbed perfectly by the Matrix on the Iso off turns, meaning effectively that they only get half their value. As a result if you want to combine {{ticon|exhaust}}exhaust attackers with regular attackers it might be better to sometimes willingly buy them unsynced, splitting their attacks over multiple turns. This is not as much of a concern with flexible attackers like Scorchilla since you can just not {{ticon|click}}[[ability|click]] them for a while when they come out of {{ticon|exhaust}}exhaust and sync them at will. If you find yourself on the other side of the board, against an opponent syncing {{ticon|exhaust}}exhaust attackers, your best recourse is probably to go for [[preventive defense]]. Since you can anticipate turns in advance the amount of damage coming your way with Iso Kronuses for instance, you can make full use of units like [[Chieftain]] or [[Doomed Mech]] to both attack and defend on their last turn (this doesn't work with Scorchillas though as they can simply not attack for a turn). Non-{{ticon|prompt}}[[Prompt]] defense like [[Infusion Grid]], [[Shredder]] or [[Xeno Guardian]] also reward you for building them in advance and can help you punish the {{ticon|exhaust}}exhaust attack. [[Blood Pact]]'s drawback is also less severe against an otherwise full-{{ticon|exhaust}}Exhaust attack, since the produced [[Grimbotch]]s damage will probably be totally absorbed on off turns. Finally big blockers that can also attack such as [[Omega Splitter]] or [[Arka Sodara]] are also decent counters because they can attack on the off turns and only block damage when it comes.
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