Thunderhead
Thunderhead is a Green-blue unit.
Contents
Panel[edit | edit source]
Strategy[edit | edit source]
With 4 attack and an astounding 11 defense, Thunderhead is easily one of the strongest units in the game. However, it's lifespan and frontline status make it vulnerable to chill, burst damage, and absorb denial. Even if these aren't in the Random Set, Thunderhead must be bought at the right time to maximize its value. Buy it too early, and it won't absorb as much damage as it could. Buy it too late, and the opponent will destroy it early. A good Thunderhead can absorb 20+ damage and deal 12 damage, more than making up for its cost.
It's worth noting that in some mid-late game situations, buying Thunderhead is worthwhile even if it's killed immediately. A guaranteed 4 damage and 11 soak for 15 is quite good.
If the enemy is committed to a strategy that is locked on ramping attackers to gain value, this unit can quickly counter it while opponent is stalled on paying for defense.
A good point to have it bought is when the Opponent has 5-7 constant
Attack, since it will be near the full Attack value that Thunderhead can soak by the turn it
dies. User should be over enemy
Absorb as well for effective counter pressure.
Builds based on heavy Red or low
Economy are weakest to Thunderhead, since they can't commit to defense efficiently or add
value back. However, the
pressure of such a set may impede getting it cleanly, or at all.
Counter Units[edit | edit source]
Gaussite Symbiote can threaten to destroy Thunderhead if it's bought. Grenade Mech can increase attack even faster.
Arka Sodara, Bloodrager, Lancetooth, Mega Drone, and Thermite Core all deny absorb, which is where Thunderhead gets most of its value.
Change log[edit | edit source]
- December 9th, 2015
- August 8th, 2015
- Added to the game.
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