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Panel[edit | edit source]
Strategy[edit | edit source]
Thunderhead is a Blocking unit extremely efficient at nullifying enemy Attack. It prevents pressure, but is vulnerable to Attack burst and Absorb denial, which may destroy it early or diminish its value, respectively. It is also worse vs good Absorb and Soak, though Prompt soak helps setting the Unit.
If the enemy is committed to a strategy that is locked on ramping attackers to gain value, this unit spares a haste time to counter, free of pressure, while opponent is stalled on paying defense value as well.
A good point to have it bought is when the Opponent has 5-7 constant Attack, since it will be near the full Attack value that Thunderhead can soak by the turn it dies. User should be over enemy Absorb as well for effective counter pressure.
Builds based on heavy Red and low Economy (Red, or other) are most weak to the unit, since they cannot commit to defend efficiently. However, the pressure of such a set may impede getting it cleanly, or at all.
Counter Units[edit | edit source]
Gaussite Symbiote: Having at least 1 with the Ability ready greatly denies Thunderhead, that otherwise would still get strong value.
Change log[edit | edit source]
- December 9th, 2015
- August 8th, 2015
- Added to the game.