Panel[edit | edit source]
Strategy[edit | edit source]
With 4 attack and an astounding 11 defense, Thunderhead is easily one of the strongest units in the game. However, it's lifespan and frontline status make it vulnerable to chill, burst damage, and absorb denial. Even if these aren't in the Random Set, Thunderhead must be bought at the right time to maximize its value. Buy it too early, and it won't absorb as much damage as it could. Buy it too late, and the opponent will destroy it early. A good Thunderhead can absorb 20+ damage and deal 12 damage, more than making up for its cost.
If the enemy is committed to a strategy that is locked on ramping attackers to gain value, this unit spares a haste time to counter, free of pressure, while opponent is stalled on paying defense value as well.
A good point to have it bought is when the Opponent has 5-7 constant Attack, since it will be near the full Attack value that Thunderhead can soak by the turn it dies. User should be over enemy Absorb as well for effective counter pressure.
Builds based on heavy Red or low Economy (Red, or other) are most weak to the unit, since they cannot commit to defend efficiently or add value back. However, the pressure of such a set may impede getting it cleanly, or at all.
Counter Units[edit | edit source]
Gaussite Symbiote: Having at least 1 with the Ability ready greatly denies Thunderhead, that otherwise would still get strong value.
Thermite Core: Spares 2 Attack for a low cost. Likely to have accumulated a large amount of Pixies already.
Change log[edit | edit source]
- December 9th, 2015
- August 8th, 2015
- Added to the game.