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Grenade Mech
Blue resource unit
When Grenade Mech is bought, construct 3 Pixies.
At the start of your turn, gain Attack
Ability, pay 1Gold, and consume a Blastforge: construct 3 Pixies
Supply: 4
Cost: 10GoldBlue resourceBlue resource
Build time: Build time1
Health: Health4
Attack: Attack
Consumes:
Creates:
Position: Middle Far Right
GrenadeMech-portrait

A Grenade Mech

Grenade Mech is a Blue resourceBlue unit. It's a high Healthhealth attacker that comes with 3 Pixies. It also has an AbilityAbility allowing him to build 3 Pixies by consuming one Blastforge.

Panel[ | ]

GrenadeMech-panel Pixie-panel

Strategy[ | ]

Grenade Mech is a rather situational unit. It is most useful against opponents with no access to good Blockerblockers and relying on breach-vulnerable attackers.

Grenade Mech is not very efficient damage for its cost (though stronger than Base attackers when over Absorb), but it provides a large amount of pressure, with Attack4 attack on the first turn and the ability to sacrifice Blastforges for 3 more. 3 Pixies for 6 gold is a good enough deal that it often makes sense to continue clicking Grenade Mechs and re-buying Blastforges.

Buying Grenade Mech is mostly effective when you already have a large amount of persistent attack (e.g. from Tarsiers) to back it up, the spike in damage pressure can be overwhelming for an unprepared opponent. Starting with Grenade Mechs will usually be ineffective since it costs 10GoldBlue resourceBlue resource just to get a single constant Attackattacker (The starting Engineers defend earlier as well), however, it can be a strong counter to rushes such as a fast Savior (Only to be tried with good soak) or low econ red rushes as the opponent will not be able to defend adequately. The Pixies can also be saved to gain offensive finesse, making defending against Grenade Mechs more annoying.

While Grenade Mech has Health4 Health, keep in mind it is not a Blockerblocker. Its high Healthhealth, however, allows it to be breach-resistant though. It is also worth remembering that Apollo cannot kill Grenade Mech.

Openings[ | ]

Both player 1 and player 2 have fairly quick Grenade Mech rushes available. Just keep in mind that Grenade Mech rushes are not a go-to strategy; instead they are useful mostly as a counter to an opponent playing right into it, for example with a turn 2 Animus.

Player 1[ | ]

  1. DD
  2. DD
  3. DDB
  4. SB (WDB if opponent is attacking)

Econ opening for rush

  1. DD
  2. DDE
  3. DDD
  4. DDDB
  5. SBB

This allows getting a Grenade Mech and S for some turns. The click is available when getting a Wall.

Player 2[ | ]

  1. DD
  2. DB
  3. DDS (DDW if opponent is attacking)
  4. SB (or WB)

Rush Openings[ | ]

Player 2 Auric Impulse (0)

  1. 00
  2. BB00
  3. Grenade Mech +0
  4. Grenade Mech +click or 0

Lancetooth (1) makes this strongly viable. Doomed Drone fits very well. Drake. As the 2nd Attacker. Click the Mech.

Player 1 Attack Econ rush

  1. 00
  2. BB0
  3. Grenade Mech
  4. Lancetooth +click Grenade Mech

Pressures while denying Absorb.

Change Log[ | ]


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