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Panel[edit | edit source]
Strategy[edit | edit source]
The Endotherm Kit is effectively a time-bomb of Chill, providing a burst of 16 Chill with a rather lengthy build time of 4 turns. It's also efficient, as the components, if bought individually, would require 12 Gold, 4 and 4. However, it's long build time means that your opponents can easily build up to defend against it, thus, the best usage of Endotherm Kit should be to threaten a breach with the freeze, but not actually breach. While your opponent needs to build up more costly defenses against your Chill, you can easily build up your economy and Attack.
However, neither the Cryo Rays nor the Frostbites can perpetually freeze blockers. Thus, whatever additional defense your opponent builds to defend against the Endotherm Kit will still be around. Either you'll need to use the economic advantage of having less blockers to build up more attack, or use the burst Chill to do a damaging breach, such as destroying an important 1 Health unit like Lucina Spinos. Even the destruction of Drones can prove handy, as setting your opponent's economy back is generally always useful.
However, another way to react to an Endotherm Kit isn't to build additional defenders, but to build up a breach-resistant defense, via Green units such as the Gauss Cannon. The Chill isn't terminal, thus the one-time burst for a breach is much less efficient than what it would be with units such as Tarsiers. Should this happen, generally you'll want to keep your units back, and build up Attack to eventually break through.
It should be noted that you can only purchase a single Endotherm Kit per game. You thus can't threaten additional Chill after the first kit without other units. If one is going to use the Chill, it should either be to breach and deal significant damage (via the Frostbites) or freeze off granularity to force an inefficient defense (via the Cryo Rays).
Change Log[edit | edit source]
- June 30th, 2015
- February 15th, 2015
- January 8th, 2015
- Added to the game.