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Cynestra
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{{Unit infobox}} '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a high powered, [[breach]] vulnerable {{ticon|attack}}attacker. ==Panel== {{Unit panel}} ==Strategy== Cynestra is one of the most cost-efficient attacking units in the game, providing {{ticon|attack|3}} with only 1 build time for just {{ticon|gold|12}}{{ticon|green|3}}{{ticon|red}}. This is like buying 3 Gauss Cannons where the first two cost {{ticon|gold|12}}{{ticon|green}}{{ticon|green}}, but the third only costs {{ticon|green}}{{ticon|red}}. However, Cynestra has some drawbacks. For one thing, it's big, so it can't be bought in small increments like a [[Tarsier]] can. Another is that since it costs so much {{ticon|gold}} but only one {{ticon|red}}, you might have trouble spending the second {{ticon|red}} on a turn where you buy Cynestra. Finally, the {{ticon|green|3}} cost means that to buy one each turn requires three [[Conduit]]s, and it will probably be hard to find a use for that much green once you can't buy Cynestras anymore. Therefore it is often advisable to open with a single Conduit and let the green store for a while in order to produce a Cynestra or two without committing to more green than you want. In high-economy games, the cost-related drawbacks of Cynestra are mitigated, allowing its raw efficiency to truly shine. High-economy games are therefore Cynestra's ideal arena. In low-economy games, on the other hand, it tends to be very difficult to get more than one Cynestra, and even the first one might cause you to waste both {{ticon|blue}} and {{ticon|red}}. Some units that help Cynestra get played in low-economy games are [[Flame Animus]] or [[Mobile Animus]] (since these get you the single {{ticon|red}} you need without committing you to a second). While Cynestra's low {{ticon|hp}}health makes it fairly vulnerable in the event of a breach, it is less so than other {{ticon|red}}-based units such as [[Lucina Spinos]] and [[Shadowfang|Shadowfangs]]. ==Openings== Player 1 has an opening from Fast Conduit. It commits to the line though. # DD # DC # DA # TT (TR vs Attack) # Cynestra Doomed Drone allows double econ gain on turns 2 and 3, and two more econ next. Player 2 has a Turn 5 opening. It is better with granular cost units like Perforator or Doomed Drone. # DD # DDC # DA # TTDD (TTD for Tarsier next turn) # Cynestra Player 2 may also get it in turn 4, less convenient but good with green support. # DD # DDC # CA # Cynestra Player 2 Rush (1 gold short) # DD # CA # TT # TT # Cynestra Enabled with Econ or Red support. There's also a slow line for doubles for Player 1. It can work vs a passive opponent, having a Green sink such as Barrier. # DD # DD # DCC # DDA # Cynestra # Cynestra Player 1 on a set with Centurion. # DD # DDE # DDD # DDDC # DDDA # TTDDDC # Cynestra +RDE # Cynestra +BB Player 2 delayed line. # DD # DDE # DDDC # DDDB # CAW (Enemy destroys your Soak with a T5 Rush) # Cynestra +W (Hold a Drone against 6 Attack) # Cynestra +W Gets to 6 Attack quickly, opponent can't defend for long. Player 2 has a Turn 4 Rush with Doomed Drone (1). # DD # DC1 # CA1 # Cynestra # TT11 (TR1 if attacked) # Cynestra (2 gold left) Player 2 Fast Econ: # DE1 # DDD # DC11 # CA111 # Cynestra +R Player 2 Fast Econ Defensive: # DE1 # DDD # DDC1 (C111 for econ tempo) # BA11 # TTW11 # Cynestra +W Not as efficient as setting a focused Attack, but hardly it could be pressured. Player 1 has a Turn 4 Rush with Vivid Drone (1). # C1 # DD # A1 # Cynestra # TT1 Player 2 may go doubles on Turn 4 with Doomed Drone (1), if opponent did not attack. # DD # CC1 # A11 # Cynestra # Cynestra If the Opponent set up for high Econ, this line may be executed to larger extent (TT11, Cynestra, Cynestra. Exactly enough Gold) Support to consume Red helps this. Player 1 Vivid Drone (1) and Auric Impulse (0) # C1 # D0 # A00 # Cynestra +T # TT Quick, efficient rush. Benefits from Perforator or Ossified Drone. Player 1 Vivid Drone (1) and Galvani Drone (0) # C1 # A0 # T0 # Cynestra Efficient rush. Player 1 Vivid Drone (1) and Doomed Drone (0) # EE1 # D01 # C001 # AD00 # TTB1 # Cynestra +W Econ rush. Higher econ Cynestra for Player 2 (Doomed Wall: 2). # DD # DDE # DDDE # DDDDC # DDDDA # TTDDDB (C instead of DD for more Attack) # Cynestra +T2 ({{Ticon|gold|2}} left) This allows a Cynestra, Doomed Wall and TE every turn, though it needs added Conduits to do so. Player 2 Doomed Drone (1) rush in set with strong Defense and a Green sink. # DE1 # DDD # DDEE1 # DDDDD # DDCC111 # CCA11111 # Cynestra x2 (5 left) Player 1 Thorium Dynamo (1) # DD # D1 # DD # DCA # TTCD click 1 # Cynestra +R Slow but efficient. Player 1 Thorium Dynamo (1) rush # DD # D1 # A # TCD # Cynestra Fast and efficient. Player 2 Thorium Dynamo rush (1) # DD # C1 # A # Cynestra # TRE # TRF... Gains some efficient pressure. Player 2 Thorium Dynamo (1) and Doomed Drone (0) rush. # 01 # 1 # A # Cynestra # TT0 # Cynestra A quick 3-unit combo. Player 2 Thorium Dynamo (1) and Mobile Animus (2) rush. # DD # C1 # D2 # Cynestra # RDEE # Cynestra # Cynestra (click 2) Allows 3 Cynestra quickly, defends. Player 1 line with Thorium Dynamo (1) and Auric Impulse (0). # DD # D1 # DD # CD1 # A00 # 2x Cynestra # Cynestra +T For a high econ set with sustainable Soak. Player 2 line with Thorium Dynamo (1) and Auric Impulse (0). # DD # 11 # D # A01 # TT00 # 2x Cynestra Might be ok for an otherwise very defensive set. Player 2 Thorium Dynamo (1) and Galvani Drone (0). # 01 # A # TT0 # TTE # Cynestra (1R left) Strong back-up attack. Player 2 Thorium Dynamo (1) and Feral Warden (2) # DD # 11 # D # DDA (Likely DEA. Floats 2) # Cynestra +2 (Defends against 4) Player 1 Turn 4 Rush with Vivid Drone (1) and Mobile Animus (2). # C1 # 12 # T1 (Float 3GG) # Cynestra # TD click 1 Floats a lot but has 4 Attack by Turn 4, no Drones. A simple RR rush can exploit this. Player 2 rush with Vivid Drone (1) # EE1 # CD1 # A11 # TTD # Cynestra (2R left) With Vivid and Galvani Drone (0) # C1 # A00 # TT (Float 3) # Cynestra Player 2 Doomed Drone (1) and Electrovore (2) rush. # E11 # C111 # A111 # R112 # Cynestra +2 # RTD Player 2 Auric Impulse (1) # 11 # CA11 # TT11 # TR11 # Cynestra +T Efficient rush with fast ramp. Player 1 Mobile Animus (1) and Auric Impulse (0) heavy rush. # D0 # CC0 # 001 # Cynestra +0 # Cynestra # 00 (May spend up to 3R for next Cynestra, but none for a double) # Cynestra +0 # Cynestra One of the strongest rushes. Needs little extra support. Faster version for Rush set: # 00 # C001 # CT00 # Cynestra +click 1 Gains 5 Attack with immediate Absorb ability. Player 2 counter Rush: # CD # 01 # TE00 # Cynestra +E click 1 # BFE... Player 2 Gaussite Symbiote (1) and Auric Impulse (0) # 00 # CA00 # 001 # Cynestra +T Fast rush, combo into Burst attack. Player 1 Flame Animus (1) and Urban Sentry (2) line # DD # DB # D1 # CCD (Wastes B) # R2 # Cynestra (Wastes B) Gains strong Attack and Defense. Player 2 Flame Animus (1) and Urban Sentry (2) rush # DC # DB # D1 # DD2 # Cynestra (Waste B) Gains the first strong Attack and Defense. Player 2 Mobile Animus (1) and Mahar Rectifier (2) line. # DD # DDC # DC1 # Cynestra # 2 # 2 click 1 # 2 Player 2 Fission Turret (1) rush. # DC # D1 # DA # TT # Cynestra Player 1 Chrono Filter (1) and Synthesizer (2) rush. # DD # D1 # T2 # (Float 9GG) # Cynestra +W Requires either Green or Blue synergy. Player 2 Chrono Filter (1) and Synthesizer (2) rush. # DD # DD1 # T2 # DD (Float 6GG) # Cynestra +W (2G left) Needs some of either Green or Blue synergy. Player 2 Ferritin Sac (1) and Synthetizer (2) slow line. # DD # DA # TDD1 # TDD1 # DC112 # Cynestra +W Needs some sink for Green. Player 1 Ferritin Sac (1) rush. # DD # DC # DA # TDD1 # Cynestra # TTW Player 1 Blood Phage (1) line. # DD # A # T1 # CT (Wastes R) # CT click 1 # Cynestra click 1 Early attack rush, use if opponent would try Econ or Defence instead of immediate Pressure. Player 1 Perforator (1) rush. # DD # A # 11C # C (Float 4) # Cynestra # RD Needs some Econ or Defense for Green. Attack type combos help to threaten instead. Player 1 Ossified Drone (1) rush # DD # A # CT1 # TD click 1 # TD click 1 # Cynestra Rush with great defense. Player 1 Xaetron # DD # DD # DCC # DDC # Xaetron +D # DDA # Cynestra +RF, etc The Xaetron provides a huge defense. Player 1 Xaetron and Mobile Animus (1) # DD # DD # DCC # DDC # Xaetron +1 # Cynestra # Cynestra # Cynestra The Xaetron provides defense for 3 quick Cynestra. Player 2 Xaetron and Mobile Animus (1) # DD # DDC # DC1 # Cynestra # TC # Xaetron +R # Cynestra # Cynestra Puts the Pressure first, may Absorb normally, then enables some Cynestra. Player 2 Xaetron and Doomed Drone (1) # DE1 # DDD # CC11 # CA11 # Xaetron +T # Cynestra +T # Cynestra +1 # Cynestra Has strong Defense and Econ, enabling some rapid Cynestra. Player 2 double with Thorium Dynamo (1) # DD # 11 # D # ADD # Cynestra (6GR left) # Cynestra +R If the opponent didn't rush, this line is great. Player 1 Mobile Animus (1) float rush # DD # CC # 1 # Cynestra # T # Cynestra Requires some Green value sink. Player 2 Mobile Animus (1) float rush # DC # D1 # TD (Float 3GG) # Cynestra # RC # Cynestra Requires some Green value sink. Player 2 Mobile Animus (1) and Doomed Drone (0) all in. # DD # CC0 # DD1 (001 if rushed) # Cynestra # Cynestra # RE11 (Can defend for 4) # Cynestra # Cynestra Opponent should not go Econ in the set. Player 1 Auric Impulse (1) # 11 # CA1 # TT1 # T11 # Cynestra (2 left) A rush with 6GGRR econ. Player 1 Centrifuge (1) and Xeno Guardian (2) # DD # D1 # DC # DD (Float 6) # Cynestra +T2 Priority in Attack and Defense, no Tech wasted. Wild Drone (1) Player 2 openings. Low Econ: # DE1 # DD1 # AC # TTC # Cynestra High Econ: # DE1 # DD1 # DC11 # D11A # TT111E # Cynestra +R Higher Econ: # DE1 # 111E # D111 # D111C # DDCA # Cynestra +RE Player 1 Wild Drone (1) rush. # DD # C11 # A1 # TT # Cynestra Efficient and has priority. Player 1 Centrifuge (1). # 1 # DD # CD # Cynestra (2BBR left) Requires having Pixie or Auric Impulse. ==Change log== *May 23rd, 2015 **Cost increased from 11{{ticon|gold}}{{ticon|green|3}}{{ticon|red}} to 12{{ticon|gold}}{{ticon|green|3}}{{ticon|red}}. *December 1st, 2014 **Added. {{Unit type nav}}
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