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Xeno Guardian
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Xeno Guardian
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==Strategy== {{PAGENAME}} is mainly a defensive unit, as it only produces 1 {{ticon|attack}} each turn while costing {{ticon|gold|5}}{{ticon|green}}{{ticon|blue}}{{ticon|blue}}, making it inefficient for attack. Its merit is instead found in having {{ticon|health|4}} at a fairly low cost, making it better suited to being the backbone of one's defense compared to both [[Wall]]s and [[Steelsplitter]]s since it both absorbs an additional damage each turn and attacks for 1{{ticon|attack|1}} at the same time. {{PAGENAME}} is very apt at dealing with opponents using [[chill]] in general, and [[frostbite|Frostbites]] in particular, thanks to its ability to both {{ticon|Attack}}[[Attack]] and {{ticon|Block}}[[Block]] at the same time (see '''Vigilant''' in the [[Glossary]]). Since [[Frostbite]] only freezes for {{ticon|Chill|3}}, if the set doesn't contain more granular [[chill]] (typically [[Cryo Ray]]), it takes two [[frostbite|Frostbites]] to freeze a {{PAGENAME}}'s {{ticon|Health|4}}, which is very inefficient. An opponent massing [[chill]] is one of the cases where going for Xeno Guardian mass production is justified. Assuming there are no {{ticon|blocker}}blocking, non-{{ticon|fragile}}[[Fragile]] units with higher {{ticon|health}}[[Health]] in the set, {{PAGENAME}} is a powerful unit and players should generally try to get at least one during the game. Buying {{PAGENAME}} as [[preventive defense]] to be used simply to soak damage is rather inefficient but acceptable sometimes, especially if the alternative is to waste {{ticon|blue}}. Then it works like an Infusion Grid and a Gauss Charge for {{ticon|blue}} instead of 1{{ticon|gold}}.
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