Xeno Guardian

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Xeno Guardian
Green resourceBlue resource unit
At the start of your turn, gain Attack
Supply: 10
Cost: 5GoldGreen resourceBlue resourceBlue resource
Build time: Build time1
Health: Health4
Attack: Attack
Position: Front Far Left
A Xeno Guardian

Xeno Guardian is a Green resourceBlue resourceGreen-blue unit. It is a strong defensive unit which provides Attackconstant attack while it Blockerblocks.

Panel[edit | edit source]


Strategy[edit | edit source]

Xeno Guardian is mainly a defensive unit, as it only produces 1 Attack each turn while costing 5GoldGreen resourceBlue resourceBlue resource, making it inefficient for attack. Its merit is instead found in having Health4 at a fairly low cost, making it better suited to being the backbone of one's defense compared to both Walls and Steelsplitters since it both absorbs an additional damage each turn and attacks for 1Attack at the same time.

Xeno Guardian is very apt at dealing with opponents using chill in general, and Frostbites in particular, thanks to its ability to both AttackAttack and BlockerBlock at the same time (see Vigilant in the Glossary). Since Frostbite only freezes for Chill3, if the set doesn't contain more granular chill (typically Cryo Ray), it takes two Frostbites to freeze a Xeno Guardian's Health4, which is very inefficient. An opponent massing chill is one of the cases where going for Xeno Guardian mass production is justified.

Assuming there are no Blockerblocking, non-FragileFragile units with higher HealthHealth in the set, Xeno Guardian is a powerful unit and players should generally try to get at least one during the game. Buying Xeno Guardian as preventive defense to be used simply to soak damage is rather inefficient but acceptable sometimes, especially if the alternative is to waste Blue resource. Then it works like an Infusion Grid and a Gauss Charge for Blue resource instead of 1Gold.

Synergy[edit | edit source]

Units that spend Energy, such as Electrovore, since rushing Xeno Guardian leaves the Engineers little defensive relevance on early turns.

Cheap or double Blue units, such as Oxide Mixer or Deadeye Operative.

Change Log[edit | edit source]

  • February 17th, 2016
    • Buildtime decreased from Build time2 to Build time1.
    • Cost increased from 5GoldGreen resourceBlue resource to 5GoldGreen resourceBlue resourceBlue resource.
  • September 18th, 2015
    • Cost decreased from 7GoldGreen resourceBlue resource to 5GoldGreen resourceBlue resource.
    • Buildtime increased from Build time1 to Build time2.