Tia Thurnax

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Tia Thurnax
Green resourceRed resource unit
As an additional cost to buy Tia Thurnax, consume 7 Drones.
Prompt (Prompt: blocks immediately)
Fragile (Fragile: does not heal)
Stamina3 (Stamina 3: can only be clicked 3 times)
Ability: gain Attack7
Supply: 1
Cost: 7GoldGreen resourceGreen resourceGreen resourceRed resource
Build time: Build time0
Health: Health4
Attack: Attack7
Stamina: Stamina3
Notes:
Consumes:
Position: Middle Right
A Tia Thurnax

Tia Thurnax is an extremely aggressive Green-red unit which sacrifices a lot of your own economy to build. It is part of Antares.

Panel[edit | edit source]

TiaThurnax-panel.png

Strategy[edit | edit source]

Tia Thurnax is easily the most aggressive unit in the game, providing Attack7 attack immediately on the next turn. Since she has Stamina3 Stamina, she can only be Abilityclicked on three turns. Even so, Tia is relatively cheap considering the total damage she provides. The required seven Drones sacrifice means that a Tia player will quickly fall behind in economy, however. She should therefore be bought in situations where she's likely to put a tremendous strain on your opponent's defenses, ideally enough to close out the game.

Like other burst units such as Scorchilla, she can be defeated by strong or preventive defense units (Polywall, Shredder). If none are available however the resulting games will probably end in the early or mid game, and the winner will be the one timing Tia best.

Be wary of rushing Tia Thurnax too fast. She can only attack 3 times, so if you don't have any other attackers and your opponent survives the three shots you might end up strictly behind them in both economy and constant damage. You should usually build some other damage dealers before her while your economy is still intact (even just a couple of Tarsiers can make a huge difference).

Since Tia Thurnax is a burst unit and therefore gets value by forcing out inefficient defense, she is best against an opponent playing a strategy that leaves them vulnerable to counterattack - for example, a red rush. Against an opponent going for green or blue units such as Tantalum Ray or Tesla Coil, Tia will likely still be worth buying at some point assuming you already have Animus, but might just not put on enough hurt to make the green-red strategy win against the green-blue one.

Having the first Tia Thurnax is a mirror is a huge advantage, as it means you will be half a turn ahead in damage and your opponent will need to defend each of your Tia bursts just before you defend theirs. Therefore, it is generally good to give yourself the option of buying Tia if your opponent has access to her even if you don't plan on building her immediately, so that you threaten to steal the first Tia, encouraging your opponent to go all in before they have enough attack it for it to be winning.

Only standard Drones can count towards Tia's cost. Drone alternatives such as Vivid Drones and Doomed Drones cannot.

Combos[edit | edit source]

Protoplasm is excellent Tia support as you can buy it after Tia for additional pressure. Endotherm Kit can also be extremely effective if you time it to arrive on the same turn as Tia. In low-econ Tia Thurnax games, you will likely find yourself overteched after buying Tia and so green and red sink units such as Nitrocybe and Gauss Charge can be of help.

Openings[edit | edit source]

Naked Tia[edit | edit source]

This is the super fast Tia Thurnax rush, available to Player 2.

  1. ... DD
  2. ... DDC
  3. ... AC
  4. ... Tia Thurnax* (5 gold, 4 Drones and 1 Red remaining)

A Player 1 variation exists:

  1. DD ...
  2. DC ...
  3. CA ...
  4. Tia Thurnax (2 gold, 2 Drones and 1 Red remaining)

Both these rushes can be easily held off by getting an early Blastforge and Conduit and focusing purely on defense once Tia hits, spending all extra gold on Engineers. However, it can be a good idea to play one of these rushes in answer to a low-econ Red resourcered-rush as the opponent will not have access to the necessary defensive units.

Replays[edit | edit source]

None yet

Chrono Tia[edit | edit source]

If Chrono Filter happens to be in a set with Tia Thurnax, it is possible to land a Turn 3 Tia. This is perhaps the most aggressive and risky opening in the game. It is available to Player 2.

  1. ... DC
  2. ... C + Chrono Filter
  3. ... Tia Thurnax* (1 Drone, 1 Gold and 1 Blue remaining)

The Turn 1 play DC is highly unusual and should arouse suspicion.

As of 2018 April update, Mobile Animus may be used instead.

Replays[edit | edit source]

None yet.

Delayed Tia Thurnax[edit | edit source]

Compared to the Naked Tia, this opening gets an extra 3 Drones, as well as 2 Tarsiers that attack the same turn as Tia, at the cost of only one additional turn.

The delayed Tia Thurnax build is available to Player 2.

  1. ... DD
  2. ... DDC
  3. ... DA
  4. ... DDTT
  5. ... DDT + Tia Thurnax


This build order was shared by Pseudoradius on the Prismata subreddit, where he stated:

"This gives you 9 Attack on turn 6 and leaves you with 9 Drones. Enough to go double Tarsier or Tarsier + Rhino every turn afterwards.

This build severely punishes opponents that opt for a high economy strategy. If Thurnax is available, going for triple Drones probably is suicidal."

(That was with 4Gold Tia)

A Player 1 variation:

  1. DD ...
  2. DC ...
  3. DA ...
  4. TTD ...
  5. T + Tia Thurnax

Wild Tia[edit | edit source]

A player 1 opening using Wild Drone:

  1. Wild
  2. Wild + C
  3. DA
  4. TTD
  5. Tia Thurnax + T/R

Replays[edit | edit source]

External Links[edit | edit source]

Change Log[edit | edit source]

  • December 9th, 2015
    • Cost increased from 6GoldGreen resourceGreen resourceGreen resourceRed resource + sacrifice 7 Drones to 7GoldGreen resourceGreen resourceGreen resourceRed resource + sacrifice 7 Drones.
  • February 15th, 2015
    • Cost increased from 4GoldGreen resourceGreen resourceGreen resourceRed resource + sacrifice 7 Drones to 6GoldGreen resourceGreen resourceGreen resourceRed resource + sacrifice 7 Drones.