The Wincer

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The Wincer
Green resourceBlue resourceRed resource unit
Build time3 (takes 3 turns to construct)
Fragile (Fragile: does not heal)
Ability, and consume 5 Drones: gain Attack15, and Exhaust3 (Exhaust 3: disabled until 3 turns from now)
Supply: 1
Cost: 9GoldGreen resourceBlue resourceBlue resourceRed resource
Build time: Build time3
Health: Health5
Attack: Attack15
Exhaust3 (click ability)
Position: Middle Far Right
A The Wincer

The Wincer is a Green-blue-red unit.

Panel[edit | edit source]


Strategy[edit | edit source]

A burst of 15 damage is extremely difficult to defend against if there is no pre-emptive defense in the set (such as Infusion Grid), meaning The Wincer is often a must-buy in such sets. Even in sets where preemptive defense abounds, the Wincer is often a good unit. It comboes extemely well with Chill units, especially bursty ones like Nivo Charge or Endotherm Kit.

The main time when you would not want to go for The Wincer is in a low-economy game. Since it requires two Blastforges and an Animus, the player who goes for it on a low economy is likely to end up wasting a lot of tech. If the opponent survives the first Wincer shot (which they almost always can if they prepare correctly), The Wincer player will be down 5 Drones, and might not be able to hold out long enough to fire again.

Sometimes it is actually better to not fire the Wincer once the opponent has defended against it. For example, if your opponent's defense consists entirely of Forcefields, Walls, or other defensive units that do nothing if you don't kill them, you don't actually gain anything by firing except the ability to threaten a second shot sooner. If you losing 5 Drones will put you at enough of a disadvantage that the game will end before then, you should probably not fire the Wincer.

Counters[edit | edit source]

The Wincer does poorly against breachproof strategies. The reason is that when we have to buy defense we always exhaust the most efficient source (often Walls) first and turn to less efficient sources such as Rhinos or holding back Drones only when pressured, and The Wincer derives much of its value from this fact. Breachproof players, however, are not subject to pressure in the same way.

The next best counter to The Wincer is preemptive defense such as Infusion Grid or Shredder. Buying units like these ahead of time allows you to defend much more efficiently than if you had to block the entire 15+ plus damage using prompt sources.

Efficient soak units such as Aegis and Polywall, especially emergency defenders like Plexo Cell and Blood Pact, also help defend against The Wincer. Be careful about buying multiple Plexo Cells however, as the Wincer player may be able to exploit their lifespan by delaying the Wincer shot for one turn.

Combos[edit | edit source]

As stated above, burst/pressure units (Grenade Mech, Nivo Charge) can be bought on the turn when The Wincer is about to fire to make the sudden spike in damage even more difficult to defend. Units with long Build timeBuild time like Frostbite or Endotherm Kit are especially effective when timed to hit at the same time as The Wincer.

Also as stated above, players who go for the Wincer often suffer from overteching. Thus, units like Perforator and Pixie can help out. Especially Hellhound, as it's both a very strong attacker in its own right and spend Blue resourceBlue resourceRed resourceRed resource for just 10Gold.

Change log[edit | edit source]

  • December 9th, 2015
    • Cost increased from 8GoldGreen resourceBlue resourceBlue resourceRed resource to 9GoldGreen resourceBlue resourceBlue resourceRed resource.
  • September 18th, 2015
    • Cost decreased from 9GoldGreen resourceBlue resourceBlue resourceRed resource to 8GoldGreen resourceBlue resourceBlue resourceRed resource.
  • May 23rd, 2015
    • Cost decreased from 10GoldGreen resourceBlue resourceBlue resourceRed resource to 9GoldGreen resourceBlue resourceBlue resourceRed resource.
  • April 16th, 2015
    • Cost increased from 9GoldGreen resourceBlue resourceRed resourceRed resource to 10GoldGreen resourceBlue resourceBlue resourceRed resource.
  • April 7th, 2015
    • Cost increased from 8GoldGreen resourceBlue resourceRed resourceRed resource to 9GoldGreen resourceBlue resourceRed resourceRed resource.
  • March 22nd, 2015
    • Added to the game.