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Red resource icon.png unit
Build time icon.png2 (takes 2 turns to construct)
At the start of your turn, gain Attack icon.png
Supply: 10
Cost: 4 Gold icon.png Red resource icon.png
Build time: Build time icon.png2
Health: Health icon.png1
Attack: Attack icon.png
Position: Back Right
A Tarsier

Tarsier is an Attack icon.pngoffensive Red unit, with Build time icon.png2 build time. It's part of the base set.




Tarsier is Red resource icon.pngred's basic attacker. It is the most efficient constant Attack icon.pngdamage source from the base set, but takes Build time icon.png2 turns to build.

In random sets containing no better attackers they should usually be your main source of Attack icon.pngdamage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have Build time icon.png2 build time, you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a Wall; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.

Another consequence of the Tarsiers' Build time icon.png2 build time is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your Red resource icon.png since they attack immediately while Tarsiers take two turns to even do anything at all.

If possible, try to take advantage of the Tarsiers' Build time icon.png2 to deny your opponent the ability to absorb. For example, if you already bought one Attack icon.pngattacker and your opponent responded with an Infusion Grid, buying Tarsiers and no other Build time icon.png1 attackers is an excellent idea because the 2nd and 3rd points of Attack icon.pngattack would have just been absorbed anyway, so it's like the Tarsiers didn't really have Build time icon.png2.

Tarsiers must be protected from breaches at mostly any cost, as their Health icon.png1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to Chill icon.pngChill or Attack icon.pngdamage burst.

Tarsiers of course combo as a force multiplier with the Amporilla.

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