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(Note that this unit is part of the basic set.)
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'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's part of the [[basic set]].
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'''{{PAGENAME}}''' is an {{ticon|attack}}[[attack|offensive]] [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]], with {{ticon|build|2}} [[build time]]. It's part of the [[base set]].
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==Panel==
 
{{Unit panel}}
   
 
==Strategy==
 
==Strategy==
The Tarsier is the red resource basic attack unit. It is, in the Basic set, considered to be one of the most efficient attackers to produce when compared to the [[Steelsplitter]] and the [[Gauss Cannon]].
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'''{{PAGENAME}}''' is {{ticon|red}}[[red]]'s basic [[attack]]er. It is the most efficient constant {{ticon|attack}}damage source from the [[base set]], but takes {{ticon|build|2}} turns to build.
   
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In [[random set]]s containing no better attackers they should usually be your main source of {{ticon|attack}}damage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have {{ticon|build|2}} [[build time]], you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a [[Wall]]; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.
Compare the following basic units:
 
   
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Another consequence of the Tarsiers' {{ticon|build|2}} [[build time]] is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your {{ticon|red}} since they attack immediately while Tarsiers take two turns to even do anything at all.
2 Conduits (Initial Cost) + 2 Gauss Cannons per turn = 8 Gold + (12 Gold + 2 Green)/Turn
 
2 Blastforges (Initial Cost) + 2 Steelsplitters per turn = 10 Gold + (12 Gold + 2 Blue)/Turn
 
1 Animus (Initial Cost) + 2 Tarsiers per turn = 6 Gold + (8 Gold + 2 Red)/Turn
 
   
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If possible, try to take advantage of the Tarsiers' {{ticon|build|2}} to deny your opponent the ability to [[absorb]]. For example, if you already bought one {{ticon|attack}}attacker and your opponent responded with an [[Infusion Grid]], buying Tarsiers and no other {{ticon|build|1}} attackers is an excellent idea because the 2nd and 3rd points of {{ticon|attack}}[[attack]] would have just been absorbed anyway, so it's like the Tarsiers didn't really have {{ticon|build|2}}.
After 5 turns of production, you deplete the supply of these basic offensive units and get the following:
 
   
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{{PAGENAME}}s must be protected from breaches at mostly any cost, as their {{ticon|health|1}} [[Health]] will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to {{ticon|chill}}[[Chill]] or {{ticon|attack}}damage burst.
10 Gauss Cannons @ 68 Gold.
 
10 Steelsplitters @ 70 Gold.
 
10 Tarsiers @ 46 Gold.
 
 
With all that extra Gold from going with Tarsiers, you can buy more Rhinos or invest in other advanced technology.
 
 
However, do not be fooled and think that Tarsiers are always the superior choice. Tarsiers have two downsides. The first is that they take two turns to build. This allows your opponent to build up a suitable defense and pursue a few more economic actions than against other immediate attackers. The second is that Tarsiers are very fragile. In breach situations, Tarsiers are usually one of the first units to die. If you are playing with Tarsiers you are most likely looking to avoid getting breached for as long a time as possible. This makes Tarsiers somewhat non-synergistic with the true potential of [[Gauss Cannon]]s and their high health.
 
 
Tarsiers work very well in sets featuring better-than-[[Wall|Walls]] defenders. They also naturally combo as a force multiplier with the [[Amporilla]].
 
 
==Panel==
 
{{Unit panel}}
 
   
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{{PAGENAME}}s of course combo as a force multiplier with the [[Amporilla]].{{Unit type nav}}
{{Unit type nav}}
 
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[[Category:Base set]]

Latest revision as of 02:16, 31 January 2020

Tarsier
Red resource unit
Build time2 (takes 2 turns to construct)
At the start of your turn, gain Attack
Supply: 10
Cost: 4GoldRed resource
Build time: Build time2
Health: Health1
Attack: Attack
Position: Back Right
Tarsier-portrait

A Tarsier

Tarsier is an Attackoffensive Red unit, with Build time2 build time. It's part of the base set.

Panel[ | ]

Tarsier-panel

Strategy[ | ]

Tarsier is Red resourcered's basic attacker. It is the most efficient constant Attackdamage source from the base set, but takes Build time2 turns to build.

In random sets containing no better attackers they should usually be your main source of Attackdamage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have Build time2 build time, you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a Wall; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.

Another consequence of the Tarsiers' Build time2 build time is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your Red resource since they attack immediately while Tarsiers take two turns to even do anything at all.

If possible, try to take advantage of the Tarsiers' Build time2 to deny your opponent the ability to absorb. For example, if you already bought one Attackattacker and your opponent responded with an Infusion Grid, buying Tarsiers and no other Build time1 attackers is an excellent idea because the 2nd and 3rd points of Attackattack would have just been absorbed anyway, so it's like the Tarsiers didn't really have Build time2.

Tarsiers must be protected from breaches at mostly any cost, as their Health1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to ChillChill or Attackdamage burst.

Tarsiers of course combo as a force multiplier with the Amporilla.