(Added a paragraph about taking advantage of the build time to deny absorb) |
(Improved paragraph about them being worse than most random set attackers) |
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==Strategy== |
==Strategy== |
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− | '''{{PAGENAME}}''' is {{ticon|red}}[[red]]'s basic [[attack]]er. It is the most efficient constant {{ticon|attack}}damage source from the [[base set]], but takes {{ticon|build|2}} turns to build |
+ | '''{{PAGENAME}}''' is {{ticon|red}}[[red]]'s basic [[attack]]er. It is the most efficient constant {{ticon|attack}}damage source from the [[base set]], but takes {{ticon|build|2}} turns to build. |
− | In [[random set]]s containing no better attackers they should usually be your main source of {{ticon|attack}}damage. Be careful not to overvalue them though, |
+ | In [[random set]]s containing no better attackers they should usually be your main source of {{ticon|attack}}damage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have {{ticon|build|2}} [[build time]], you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a [[Wall]]; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time. |
− | + | Another consequence of the Tarsiers' {{ticon|build|2}} [[build time]] is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your {{ticon|red}} since they attack immediately while Tarsiers take two turns to even do anything at all. |
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If possible, try to take advantage of the Tarsiers' {{ticon|build|2}} to deny your opponent's [[absorb]]. For example, if you already bought one {{ticon|attack}}attacker and your opponent responded with an [[Infusion Grid]], buying Tarsiers and no other {{ticon|build|1}} attackers is an excellent idea because the 2nd and 3rd points of {{ticon|attack}}[[attack]] would have just been absorbed anyway, so it's like the Tarsiers didn't really have {{ticon|build|2}}. |
If possible, try to take advantage of the Tarsiers' {{ticon|build|2}} to deny your opponent's [[absorb]]. For example, if you already bought one {{ticon|attack}}attacker and your opponent responded with an [[Infusion Grid]], buying Tarsiers and no other {{ticon|build|1}} attackers is an excellent idea because the 2nd and 3rd points of {{ticon|attack}}[[attack]] would have just been absorbed anyway, so it's like the Tarsiers didn't really have {{ticon|build|2}}. |
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{{PAGENAME}}s must be protected from breaches at any cost, as their {{ticon|health|1}} [[Health]] will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to {{ticon|chill}}[[Chill]] or {{ticon|attack}}damage burst. |
{{PAGENAME}}s must be protected from breaches at any cost, as their {{ticon|health|1}} [[Health]] will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to {{ticon|chill}}[[Chill]] or {{ticon|attack}}damage burst. |
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− | {{PAGENAME}}s |
+ | {{PAGENAME}}s of course combo as a force multiplier with the [[Amporilla]].{{Unit type nav}} |
[[Category:Base set]] |
[[Category:Base set]] |
Revision as of 13:50, 28 February 2018
Tarsier is an offensive Red unit, with 2 build time. It's part of the base set.
Panel
Strategy
Tarsier is red's basic attacker. It is the most efficient constant damage source from the base set, but takes 2 turns to build.
In random sets containing no better attackers they should usually be your main source of damage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have 2 build time, you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a Wall; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.
Another consequence of the Tarsiers' 2 build time is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your since they attack immediately while Tarsiers take two turns to even do anything at all.
If possible, try to take advantage of the Tarsiers' 2 to deny your opponent's absorb. For example, if you already bought one attacker and your opponent responded with an Infusion Grid, buying Tarsiers and no other 1 attackers is an excellent idea because the 2nd and 3rd points of attack would have just been absorbed anyway, so it's like the Tarsiers didn't really have 2.
Tarsiers must be protected from breaches at any cost, as their 1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to Chill or damage burst.
Tarsiers of course combo as a force multiplier with the Amporilla.
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