Prismata Wiki
(Added a paragraph about taking advantage of the build time to deny absorb)
(Improved paragraph about them being worse than most random set attackers)
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==Strategy==
 
==Strategy==
'''{{PAGENAME}}''' is {{ticon|red}}[[red]]'s basic [[attack]]er. It is the most efficient constant {{ticon|attack}}damage source from the [[base set]], but takes {{ticon|build|2}} turns to build. {{PAGENAME}} is considered the standard to measure the effectiveness of other units in gold-to-attack ratio.
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'''{{PAGENAME}}''' is {{ticon|red}}[[red]]'s basic [[attack]]er. It is the most efficient constant {{ticon|attack}}damage source from the [[base set]], but takes {{ticon|build|2}} turns to build.
   
In [[random set]]s containing no better attackers they should usually be your main source of {{ticon|attack}}damage. Be careful not to overvalue them though, their {{ticon|build|2}} [[build time]] is really a severe drawback. If you go for {{PAGENAME}}s as your main attackers your opponent will have ample time to react: they can simply put down a [[Blastforge]] after your first 2 {{PAGENAME}}s are on the way and still have their first [[Wall]] ready to [[absorb]] the damage.
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In [[random set]]s containing no better attackers they should usually be your main source of {{ticon|attack}}damage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have {{ticon|build|2}} [[build time]], you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a [[Wall]]; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.
   
Since Tarsiers have {{ticon|build|2}} [[build time]], they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your {{ticon|red}} since they attack immediately while Tarsiers take two turns to even do anything at all.
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Another consequence of the Tarsiers' {{ticon|build|2}} [[build time]] is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your {{ticon|red}} since they attack immediately while Tarsiers take two turns to even do anything at all.
   
 
If possible, try to take advantage of the Tarsiers' {{ticon|build|2}} to deny your opponent's [[absorb]]. For example, if you already bought one {{ticon|attack}}attacker and your opponent responded with an [[Infusion Grid]], buying Tarsiers and no other {{ticon|build|1}} attackers is an excellent idea because the 2nd and 3rd points of {{ticon|attack}}[[attack]] would have just been absorbed anyway, so it's like the Tarsiers didn't really have {{ticon|build|2}}.
 
If possible, try to take advantage of the Tarsiers' {{ticon|build|2}} to deny your opponent's [[absorb]]. For example, if you already bought one {{ticon|attack}}attacker and your opponent responded with an [[Infusion Grid]], buying Tarsiers and no other {{ticon|build|1}} attackers is an excellent idea because the 2nd and 3rd points of {{ticon|attack}}[[attack]] would have just been absorbed anyway, so it's like the Tarsiers didn't really have {{ticon|build|2}}.
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{{PAGENAME}}s must be protected from breaches at any cost, as their {{ticon|health|1}} [[Health]] will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to {{ticon|chill}}[[Chill]] or {{ticon|attack}}damage burst.
 
{{PAGENAME}}s must be protected from breaches at any cost, as their {{ticon|health|1}} [[Health]] will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to {{ticon|chill}}[[Chill]] or {{ticon|attack}}damage burst.
   
{{PAGENAME}}s naturally combo as a force multiplier with the [[Amporilla]].{{Unit type nav}}
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{{PAGENAME}}s of course combo as a force multiplier with the [[Amporilla]].{{Unit type nav}}
 
[[Category:Base set]]
 
[[Category:Base set]]

Revision as of 13:50, 28 February 2018

Tarsier
Red resource unit
Build time2 (takes 2 turns to construct)
At the start of your turn, gain Attack
Supply: 10
Cost: 4GoldRed resource
Build time: Build time2
Health: Health1
Attack: Attack
Position: Back Right
Tarsier-portrait

A Tarsier

Tarsier is an Attackoffensive Red unit, with Build time2 build time. It's part of the base set.

Panel

Tarsier-panel

Strategy

Tarsier is Red resourcered's basic attacker. It is the most efficient constant Attackdamage source from the base set, but takes Build time2 turns to build.

In random sets containing no better attackers they should usually be your main source of Attackdamage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have Build time2 build time, you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a Wall; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.

Another consequence of the Tarsiers' Build time2 build time is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your Red resource since they attack immediately while Tarsiers take two turns to even do anything at all.

If possible, try to take advantage of the Tarsiers' Build time2 to deny your opponent's absorb. For example, if you already bought one Attackattacker and your opponent responded with an Infusion Grid, buying Tarsiers and no other Build time1 attackers is an excellent idea because the 2nd and 3rd points of Attackattack would have just been absorbed anyway, so it's like the Tarsiers didn't really have Build time2.

Tarsiers must be protected from breaches at any cost, as their Health1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to ChillChill or Attackdamage burst.

Tarsiers of course combo as a force multiplier with the Amporilla.