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Defending for the correct defense[edit source]
The following excerpt seems like it's quite common-sense, and probably doesn't need to be on this page. Could it be linked or ommitted? "The trick to determine if a unit can survive in defense without being the last absorber is to substract its HealthHealth from the total defense, and see if the defense is still superior to the opposing maximum attack (another way of thinking about it is "if this unit didn't have block, would this be a breach?"). If it is not superior the unit has to die in defense, or be last defender. This works both for your defense and your opponent's." -- Pokemonsta433(talk)