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− | The '''supply''' of a [[unit]] is |
+ | The '''supply''' of a [[unit]] is the maximum amount either player may buy during a game. Each player has their own supply. |
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− | Units may have supply limits of 1, 4, 10 or 20 (which are sometimes referred to as 'Legendary', 'Epic', 'Rare' and 'Common' |
+ | Units may have supply limits of 1, 4, 10 or 20 (which are sometimes referred to as 'Legendary', 'Epic', 'Rare', and 'Common'). |
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+ | Generally, the lower the supply of a unit, the stronger its potential, though there are exceptions. For example, [[Amporilla]] is 4-supply but much more likely to determine the outcome of a game than [[Mega Drone]], which is 1-supply. |
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+ | Units built by the effects of other units do <b>NOT</b> use supplies. Examples: [[Hellhound]], [[Sentinel]], [[Lucina Spinos]], [[Infusion Grid]], [[Defense Grid]]. |
Latest revision as of 01:03, 5 May 2020
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The supply of a unit is the maximum amount either player may buy during a game. Each player has their own supply.
Units may have supply limits of 1, 4, 10 or 20 (which are sometimes referred to as 'Legendary', 'Epic', 'Rare', and 'Common').
Generally, the lower the supply of a unit, the stronger its potential, though there are exceptions. For example, Amporilla is 4-supply but much more likely to determine the outcome of a game than Mega Drone, which is 1-supply.
Units built by the effects of other units do NOT use supplies. Examples: Hellhound, Sentinel, Lucina Spinos, Infusion Grid, Defense Grid.