Shredder

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Shredder
Blue resource unit
Frontline (Frontline: can be attacked directly)
Ability: gain Attack
Supply: 10
Cost: 5GoldBlue resource
Build time: Build time1
Health: Health4
Attack: Attack
Notes:
Position: Front Right
A Shredder

Shredder is a Blue unit, useful primarily for mid/late game Blockerdefense.

Panel[edit | edit source]

Shredder-panel.png

Strategy[edit | edit source]

Shredder is cheaper and more sturdy than Steelsplitter while providing the same AttackAttack, and cheaper than Wall while providing more HealthHealth and some Attackattack threat. Its only downside is its FrontlineFrontline property, which makes it easy to pick off for your opponent.

Shredder is mostly built in the mid to late game as preventive defense, being far more efficient at defense than Walls as long as your opponent can't make you lose absorb by picking them off. The additional damage threat they offer will also play to your advantage, even if you don't use your Shredders offensively, by forcing your opponent to defend against it.

Rushing Shredders as main attackers is almost always a terrible option since your opponent can just pick them off at the expense of your absorb once they get to 4 Attackconstant attack and you have to buy defense, or else breach you and slaughter your economy if you refuse to either buy Walls or block with some of your Shredders. However in combination with Wild Drone in an full Frontline strategy it can be rather difficult to beat: Shredder's Health4 combined with its cheap cost can put out a lot of Attackattack fast, and if most of your economy is made of Wild Drones anyway your opponent will have basically no weak points to target when they eventually breach. Here are are example build orders for both players using Wild Drones and Shredders in conjunction:

For Player 1:

  1. Wild Drone
  2. Wild Drone
  3. BB + Drone
  4. Shredder + Shredder + ...

For Player 2:

  1. Wild Drone
  2. B + Wild Drone
  3. B + Shredder
  4. Shredder + Shredder

Those builds allow to start pumping out two Shredders per turn from turn 4, creating a lot of durable pressure very early.