Panel[edit | edit source]
Strategy[edit | edit source]
Shiver Yeti is similar to Rhino in several ways, however its usage differs notably. While both units share the same cost, have Prompt, Blocker and 2 Health, Rhino has 2 Stamina and produces attack, while Shiver Yeti can chill for 2. While the impact of Shiver Yeti is somewhat more noticeable, in order to have persistent impact on the field, they must be kept alive, unlike Rhinos which eventually run out of Stamina and may soak instead. This makes Shiver Yeti less appealing to use for eventual blocking. However, as an immediate blocker it is usually just as good or better than Rhino, since Rhino will threaten to deal 1 damage instead of being sacrificed, but Shiver Yeti will threaten to chill for 2 instead. If you plan on just sacrificing them on defense anyway, the fact that Shiver Yeti loses its impact when you block with it is irrelevant.
Shiver Yeti is not a very efficient way to pressure your opponent - if it eternally freezes 2 of defenders, it could be compared to 2 Gauss Charges but is much more expensive. Nevertheless, since it can chill as many times as you want without having to pay any sort of cost for it, it is exceptionally potent at countering lifespan defenders. It can be also situationally usable for exploiting your opponent, by freezing their Engineers. Several can be used to continuously freeze a legendary absorber such as Centurion and thereby deny absorb. Centurion is still a great deal vs Shiver Yeti denial though.