Sentinel

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Sentinel
Green resourceRed resource unit
Fragile (Fragile: does not heal)
Stamina3 (Stamina 3: can only be clicked 3 times)
Ability: gain Attack, and construct an Engineer
Supply: 10
Cost: 6GoldGreen resourceRed resource
Build time: Build time1
Health: Health3
Attack: Attack
Stamina: Stamina3
Notes:
Creates:
Position: Middle Right
A Sentinel

Sentinel is a defensive Green-red unit with StaminaStamina whose attacks produce Engineers.

Panel[edit | edit source]

Sentinel-panel.png Engineer-panel.png

Strategy[edit | edit source]

Sentinel excels at providing mid-range defense capabilities, with a little Attackattack to put pressure back. For the cost of 6GoldGreen resourceRed resource, it effectively provides Health1 and Attack across three turns, and the delayed Health3. While a bit low-impact, few other units can match that level of defensive and offensive efficiency. Sentinel's ability is equivalent to a Grimbotch (Without the 4th turn threat) and 2 Doomed Drones to outsource buying Engineers to. The final turn gets 1 less soak overall, without the Lifespan weakness. Note that, if better soak and stronger Green resourceRed resource options are in the set, it is efficient to have only 1 Sentinel active at any time, for granularity.

Sentinels excel at providing players with defensive granularity, that is, the ability to efficiently absorb varying amounts of incoming Attack. They also work very well with strategies that might require a large amount of Energyenergy or Engineers, such as strategies making heavy use of Electrovores or Tesla Coils. It also has excellent synergy with Galvani Drone. As such, Sentinel is currently the only unit with Stamina with which one might want to attack even though the Attack will be absorbed, simply to get the engineer. Players should avoid this situation by not having Sentinel be one of their first attackers but rather investing in a round of Tarsiers or such first, in order to avoid losing the damage to a simple Wall.


Openings[edit | edit source]

Player 1

  1. DD
  2. DD
  3. DDA
  4. TTC
  5. Sentinel +R
  6. Sentinel +RE

Efficient rush, but can't tech for Walls.

Player 2

  1. DD
  2. DA
  3. TCD
  4. Sentinel +T
  5. Sentinel +R

Quick rush, but can't tech for Walls.

Change log[edit | edit source]

  • January 11th, 2019
    • Cost decreased from 7GoldGreen resourceRed resource to 6GoldGreen resourceRed resource.
    • FragileHealth reduced from 4 to 3.
  • September 18th, 2015
    • Cost decreased from 8GoldGreen resourceRed resource to 7GoldGreen resourceRed resource.
    • Stamina decreased from Stamina4 to Stamina3.
  • October 11th, 2014
    • Stamina increased from Stamina3 to Stamina4.