Sentinel

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Sentinel
Green resourceRed resource unit
Fragile (Fragile: does not heal)
Stamina3 (Stamina 3: can only be clicked 3 times)
Ability: gain Attack, and construct an Engineer
Supply: 10
Cost: 7GoldGreen resourceRed resource
Build time: Build time1
Health: Health4
Attack: Attack
Stamina: Stamina3
Notes:
Creates:
Position: Middle Right
A Sentinel

Sentinel is a defensive Green-red unit with StaminaStamina whose attacks produce Engineers.

Panel[edit | edit source]

Sentinel-panel.png Engineer-panel.png

Strategy[edit | edit source]

Sentinel excels at providing mid-range defense capabilities, with a little Attackattack to put pressure back. For the cost of 7GoldGreen resourceRed resource, it effectively provides Health7 and AttackAttackAttack across three turns. While somewhat slow, few other units can match that level of defensive and offensive efficiency for the cost.

Sentinels excel at providing players with defensive granularity, that is, the ability to efficiently absorb varying amounts of incoming damage. They also work very well with strategies that might require a large amount of Energyenergy or Engineers, such as strategies making heavy use of Electrovores or Tesla Coils. It also has excellent synergy with Galvani Drone. As such, Sentinel is currently the only unit with Stamina with which one might want to attack even though the damage will be totally absorbed, simply to get the engineer. Players should still try to avoid this situation by not having Sentinel be one of their first attackers but rather investing in a round of Tarsiers first for instance, in order to avoid losing the damage to a simple Wall.

Change log[edit | edit source]

  • September 18th, 2015
    • Cost decreased from 8GoldGreen resourceRed resource to 7GoldGreen resourceRed resource.
    • Stamina decreased from Stamina4 to Stamina3.
  • October 11th, 2014
    • Stamina increased from Stamina3 to Stamina4.