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Rhino
Red resource unit
Prompt (Prompt: blocks immediately)
Stamina2 (Stamina 2: can only be clicked twice)
Ability: gain Attack
Supply: 10
Cost: 5GoldRed resource
Build time: Build time0
Health: Health2
Attack: Attack
Stamina: Stamina2
Notes:
Position: Middle Right
Rhino-portrait

A Rhino

Rhino is a defensive Red unit with potential for counterattack. It's part of the base set.

Panel

Rhino-panel

Strategy

Rhino is the red resource basic blocker unit. It features a somewhat poor amount of Blockerblocking given its cost, 5GoldRed resource (gold and red) for Health2 Health. In terms of raw blocking power, two Engineers provide Health2 of defense for 2Gold given enough foresight. However, Rhino can absorb 1 point of Attack damage, and has Promptprompt, allowing a player to use their Red resource for immediate blocking purposes.

Rhino is unique among the basic defenders in that it also has some limited firepower. Since it has Stamina2 Stamina, it can only attack twice before it is depleted (at which point you can safely discard it on defense).

Rhino is a very efficient unit if you are able to get full value from it (Attack2 + Health2). As such, you should try to set up a Rhino train, in which you buy Rhinos continuously over multiple turns, absorbing with their prompt on their first turn and then attacking twice before defending with the used up body. If you manage to keep attacking with the older Rhinos without losing the new ones (for instance covering for them with Forcefields), after 3 turns you get in a situation where the older Rhinos 'cover' the new ones until they are done attacking, giving you maximum value on all of them.

A warning to new players: The estimated Attack value shown during your turn also includes the Rhinos that are currently blocking. If your opponent has to sacrifice Rhinos in defense, they won't be attacking. The same advice also applies to Steelsplitters and pretty much any other blockers that can be used for attack power.

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