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Redeemer
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Redeemer
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==Openings== The following rush is common for Player 2 in Redeemer sets: # DD # DDC # DDB # D + Redeemer Rushing out a Redeemer like this puts 3 constant damage out fairly early, which can be quite annoying for an opponent who does not have a Blastforge yet and thus cannot get good [[absorb]]. Player 1 can get it on Turn 4 as well. # DD # DD # DCB # Redeemer # Redeemer +E # WFDE Player 1 high Econ with Infusion Grid (2). # DD # DDE # DDD # DDDC # DDBB # Redeemer +WD # Redeemer +DE2 (x2 Redeemer if opponent lacked pressure) Player 2 has a much easier position for this, since it can buy exactly to open with Redeemer but then exploit natural Infusion Grid and delay their defense 1 turn. Player 2 high Econ with Doomed Wall (1). # DD # DDE # DDDC # DDDB # DDDB (3B left over) # 2x Redeemer # 2x Redeemer A strong head-on rush. Player 1 may use Doomed Drone (1) for a rush build. They also Soak the charges. # DD # C11 # BD1 # Redeemer +1 # Redeemer +1 Most aggressive Rush for Player 2 with Doomed Drone (1). This has the effect of locking the opponent from getting {{Ticon|attack}}attackers back. Galvani Drone also works, though a lot weaker. # D1 # CB1 # Redeemer. # Redeemer. # W... Rush of Player 2 with Borehole Patroller (1). Urban Sentry works much like it, but does not prevent opponent's Sentry. # DD # CB # D1 # Redeemer # Redeemer # W... (May absorb on 1) The variant (Turn 3 and 4 swap) is not recommended, unless Urban Sentry is the extra unit and opponent is without preparation. Player 1 may rush with a Shredder (1) if Doomed Drone (0) is present. This blocks opponent's Redeemer. # D0 # B00 # C1 # Redeemer # Redeemer # W... Player 2 has an exact Thorium Dynamo (1) and Doomed Drone (0) opening. # 01 # B # Redeemer # Redeemer # W... Player 2 with Auric Impulse (1). # D1 # CB1 # Redeemer +1 # Redeemer (E vs expected Attack) # WFD... Player 1 may rush with Centurion if Auric Impulse (0) is present. This absorbs the Gauss Charges. # DD # DDE # DDD # DDDB # DCS0 # Redeemer +000 # Redeemer +CBA00 # Centurion +TD
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