Redeemer

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Redeemer
Green resourceBlue resource unit
When Redeemer is bought, construct 6 Gauss Charges with Build time3 for your opponent.
Ability: gain AttackAttackAttack
Supply: 4
Cost: 10GoldGreen resourceBlue resource
Build time: Build time1
Health: Health4
Attack: AttackAttackAttack
Notes:
Creates:
Position: Middle Right
A Redeemer

Redeemer is a heavy Attackattacker and Blockerblocker Green-blue unit. It has the downside to build Gauss Charges for your opponent.

Panel[edit | edit source]

Redeemer-panel.png

Strategy[edit | edit source]

Redeemer is at its best when used to rush down an opponent going for a greedy and defensive strategy that prevents them from pressuring you for a while, such as Savior or Zemora Voidbringer. In these situations, the incoming Gauss Charges will hurt a lot less since the opponent has little to no attack to back them up. If you manage to even partially absorb the Charges, even better.

Redeemer is also a good buy if you can soak the Gauss Charges with an efficient defender like Plexo Cell or Aegis, or late in the game when the Gauss Charges will arrive too late to make a difference.

Redeemer is a risky purchase if the opponent has access to units such as Grenade Mech or Nivo Charge, as you will already be hard-pressed for defense on the Gauss Charge turn, making an additional burst of sudden pressure even more devastating.

Redeemer combos well with non-prompt sources of defense such as Shredder as these allow you to efficiently soak the Gauss Charges starting the turn before, spreading out the impact a bit (which is helpful since you can only buy so much prompt defense in one turn before you have to turn to inefficient sources like holding back Drones).

Openings[edit | edit source]

The following rush is common for Player 2 in Redeemer sets:

  1. DD
  2. DDC
  3. DDB
  4. D + Redeemer

Rushing out a Redeemer like this puts 3 constant damage out fairly early, which can be quite annoying for an opponent who does not have a Blastforge yet and thus cannot get good absorb.

History[edit | edit source]

Redeemer has been through a large number of significant nerfs, buffs, and reworkings because many versions of it have been extremely player-advantaged with very sharp openings. This video goes through the history of Redeemer and the reasoning behind the changes.

Change log[edit | edit source]

  • April 6th, 2018
    • Cost changed from 8GoldGreen resourceGreen resourceBlue resource to 10GoldGreen resourceBlue resource.
  • May 27th, 2016
    • Cost decreased from 9GoldGreen resourceGreen resourceBlue resource to 8GoldGreen resourceGreen resourceBlue resource.
    • Now gives opponent 6 Gauss Charges with Build time3 instead of 5.
  • October 15th, 2015
    • Redeemer re-added to game.
    • Cost increased from 6GoldGreen resourceGreen resourceBlue resource to 9GoldGreen resourceGreen resourceBlue resource.
    • Now gives opponent 5 Gauss Charges with Build time3.
  • October 13th, 2015
    • Redeemer temporarily removed from the game.
  • September 28th, 2015
    • Redeemer re-added to game.
    • Cost increased from 5GoldGreen resourceGreen resourceBlue resource to 6GoldGreen resourceGreen resourceBlue resource.
    • The 6 Gauss Charges constructed when purchasing a Redeemer are now distributed as follows: 3 with Build time1 and 3 with Build time2.
  • September 22nd, 2015
    • Redeemer temporarily removed from the game.
  • September 18th, 2015
    • Cost decreased from 7GoldGreen resourceGreen resourceGreen resourceBlue resource to 5GoldGreen resourceGreen resourceBlue resource.
    • Instead of constructing 4 Gauss Charges for the opponent, purchasing a Redeemer now constructs 6 Gauss Charges: 2 with Build time1, 2 with Build time2, and 2 with Build time3.
  • April 7th, 2015
    • Cost changed from 8GoldGreen resourceGreen resourceBlue resource to 7GoldGreen resourceGreen resourceGreen resourceBlue resource.
  • February 19th, 2015
    • Added to the game.