As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.
Have a page you'd like to add to the Prismata Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.
- Adding content
- If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
- An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Prismata is an easy-to-learn, fast-paced hybrid strategy game that borrows familiar elements from real-time strategy games, collectible card games, and tabletop strategy games, combining them in a radical new way. Think "turn-based StarCraft", but without a map. Or, think of Hearthstone with workers and build orders instead of decks.
In Prismata, players take turns spending their resources, building up their economies, constructing an army, and obliterating one another until only one side remains. Games last only minutes, but always feel fresh thanks to randomly-generated unit pools that are different every time. Each game, there are new units to construct, new build orders to plan and discover, and new threats to respond to.
Featuring simple and elegant economic and combat mechanics, Prismata rewards tactical, strategic, and decisive play. Will you execute a perfectly-timed rush? Or will you build up a monstrous economy and steamroll your opponent with a massive army? Maybe you'll change your plans entirely when you see what your opponent has in mind!