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Lucina Spinos
Red resource unit
At the start of your turn, gain AttackAttackAttackAttack
Ability, pay Red resource, and consume a Drone: construct a Perforator
Supply: 1
Cost: 17GoldRed resourceRed resourceRed resourceRed resource
Build time: Build time1
Health: Health1
Attack: AttackAttackAttackAttack
Consumes:
Creates:
Position: Middle Far Right
LucinaSpinos-portrait

A Lucina Spinos

Lucina Spinos is an extremely aggressive legendary Red resourceRed unit. It is very breach-vulnerable, and has the Abilityability to convert Drones into Perforators.

Panel[ | ]

LucinaSpinos-panel | Perforator-panel

Strategy[ | ]

Lucina Spinos will often be the center of your strategy when you choose to build it, both because of its Abilityability and high cost. By itself it is a cost-efficient attacker, extremely vulnerable in case of breach, but what really defines it is the tech investment it requires; that combined with its ability will let you center your strategy around it to increase the pace of the game greatly through fast Attackconstant damage.

The most straightforward Red resourcered strategies use only a single Animus, and are played on low economy. Lucina Spinos builds are different, as its cost forces you on a rather high economy and its supply only lets you buy one. This sounds impractical because the Red resource would go to waste after buying the single Lucina Spinos. The catch is that if your opponent doesn't counterattack immediately, you will actually be able to make use of it.

Lucina Spinos is best built in sets with no rushers, burst or Chillchill, otherwise the risk of early Attackattack or breach is too great, read the set with care. In those situations players may choose to go for a rather high economy build, since there is no way to easily threaten that path. Lucina Spinos, however, is a way to do just that. If you manage to build a Lucina when they start econing up, your opponent will have little Attackattack available and a lot of defense to build to answer for the sudden Attack4 it provides. That will give you time to build Tarsiers or other Red resourcered attackers (Shadowfang, Immolite) before having to focus on defending yourself.

When your opponent starts dealing damage back, Lucina Spinos's Abilityability will start proving invaluable. You should click it every turn, without attempting to replace the Drones; the point of building Lucina isn't to win with econ on the long term, but rather to overwhelm your opponent as fast as possible. Since you have to avoid getting breached at any cost you will soon have to devote most of your resources to defense (in the form of Rhinos, or possibly Blood Pacts or Husks). The Perforators produced can both defend and threaten to make use of the leftover Red resource for Attackdamage. In practice it seems often more preferable to let a Rhino with StaminaStamina charges left die in defense rather than lose a Perforator, since it will likely be able to attack more times. The point is that both the Perforators and the Rhinos will threaten Attack damage to your opponent, forcing them to defend heavily without much resources available to fight back.

As stated above, Lucina Spinos's main build has rather strict requirements on the set. It is weak against:

  • ChillChill units, such as Frostbite or Endotherm Kit, which will let your opponent bypass your defense and snipe Lucina. Some however are less effective vs Red resourcered due to lack of granularity (such as Nivo Charge).
  • Burst units, such as Cluster Bolt or Tia Thurnax, which will simply breach your Red resourcered defense and kill it.
  • Rush units, such as Electrovore or Grimbotch, which won't let you gather enough Goldgold and Red resourcered to buy Lucina as you will need to defend early.
  • Apollo, though Lucina Spinos is great value if it gets to live 4 turns.

On the other hand, Lucina Spinos does very well combined with:

  • Red resourcered support units like Corpus, Nitrocybe, or Immolite which will help simplify your defense, sink tech, or put out Attackdamage even faster. The combo with red sink units however is a lot smaller than it is with most other double Animus units as Lucina also comes with built-in tech sink.
  • Red resourcered attackers requiring lots of Red resourcered resource to build (Shadowfang, Vai Mauronax), as you will already have the infrastructure required.
  • Alternative Goldgold generating units, such as Doomed Drone or Auric Impulse, which can allow you to afford Lucina sooner without floating tons of Gold.

Openings[ | ]

Lucina alone[ | ]

Often it seems desirable to rush Lucina as your first attacker since she is so efficient and puts on so much pressure that you could easily find yourself locked out of getting her at all if your opponent gets her first. An extremely fast build is available to Player 1:

  1. DD
  2. DD
  3. DDA
  4. A (float 6GoldRed resourceRed resource)
  5. Lucina Spinos

Player 2 usually rushes her via the following:

  1. DD
  2. DDE
  3. DDD (float 4Gold)
  4. DAA (float 3Gold)
  5. Lucina Spinos

There is also a slower build for Player 1:

  1. DD
  2. DDE
  3. DDD
  4. DDD (float 5Gold or buy Conduit)
  5. DDDAA
  6. Lucina Spinos

With supporting units[ | ]

Auric impulse allows a more efficient Player 1 rush.

  1. DD
  2. DD
  3. 2x Auric Impulse + A
  4. 2x Auric Impulse + AT
  5. Lucina Spinos + D


Economy version.

  1. DD
  2. DDE
  3. Auric Impulse + DD (float 1Gold)
  4. Auric Impulse + AA (float 2Gold)
  5. Lucina Spinos (float 1Gold)

Auric Impulse allows Player 2 a similar, faster rush:

  1. DD
  2. Auric Impulse + D (float 4Gold)
  3. 2x Auric Impulse + AA
  4. Lucina Spinos


Player 2 may play this super fast rush with Galvani Drone:

  1. DD
  2. 2x Galvani Drone + A
  3. A (float 7GoldRed resourceRed resource)
  4. Lucina Spinos


Another fast Player 2 rush enabled with Perforator:

  1. DD
  2. DA
  3. 2x Perforator + D (float 2Gold) or Perforator + TD
  4. A (float 7Gold or 6GoldRed resource)
  5. Lucina Spinos

With the Doomed Drone (1)

  1. DE1
  2. DDD
  3. A111
  4. 2x Perforator + A1
  5. Lucina Spinos


Player 1 Thorium Dynamo (1):

  1. DD
  2. D1
  3. DD
  4. DCA (Float Green resource)
  5. TDCA click 1 (RECA pressures/absorbs) (Float Red resource)
  6. Lucina Spinos click 1 (Lose 2 Drones, float 1Gold)

It may be better to use the Base line to prevent Player 2 from getting priority.


Player 2 Thorium Dynamo (1):

  1. DD
  2. 11
  3. D
  4. AA (Float 2GoldGreen resourceGreen resource)
  5. Lucina Spinos click 1 (2GoldGreen resource left)

Greatly benefits from Trinity Drone.


The quickiest rush for Player 1 is with Auric Impulse (1). Though it leaves a thin economy, it can overwhelm opponent. Doomed Drone or Galvani Drone improves the opening and defense as well.

  1. D1
  2. 11
  3. AA11
  4. Lucina Spinos


Opening for Player 1 with Centrifuge (2) and Auric Impulse (1).

  1. 2
  2. D1 (Float 1)
  3. A11
  4. Lucina Spinos (Float 1GGBB)


Player 2 Ossified Drone (1) and Auric Impulse (0).

  1. D0
  2. A00
  3. AE001
  4. Lucina Spinos

Can block a Rush to attack.

Change log[ | ]

  • April 6th, 2018
    • Click ability now costs Red resourcein addition to sacrificing a Drone.
  • February 15th, 2015
    • Cost decreased from 18GoldRed resourceRed resourceRed resourceRed resource to 17GoldRed resourceRed resourceRed resourceRed resource.
  • October 11th, 2014
    • Ability's activation cost changed from Red resource to sacrifice a Drone.
    • Limited stamina of Stamina6 has been removed.
  • September 29th, 2014
    • Cost increased from 16GoldRed resourceRed resourceRed resourceRed resource to 18GoldRed resourceRed resourceRed resourceRed resource.
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