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(Added a Strategy section about blocking on last turn of Lifespan)
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Some [[units]] have limited '''lifespans''', represented by the icon {{ticon|lifespan}}. At the start of each of their owner's [[turn]]s, their lifespan is reduced by one and, if their lifespan would become 0 that way, they are destroyed.
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Some [[units]] have a limited '''lifespan''', shown by a skull icon {{ticon|lifespan}}. At the start of the owner's [[turn]], the unit's lifespan is reduced by one, and it's destroyed when it reaches zero.
   
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[[Blocker|Blockers]] with lifespan are vulnerable to [[chill]], since freezing a blocker that's about to die anyway is equivalent to dealing damage. Similarly, absorb denial units like [[Bloodrager]] and flexible attackers like [[Scorchilla]] can reduce a lifespan unit's value as a blocker. For these reasons, it's sometimes better to attack with a lifespan blocker on its last turn even if the defensive value would be greater.
==Strategy==
 
 
A common use for units with both Lifespan and [[blocker|Block]] is to let them in defense on their last Lifespan turn and use them to block in front of other units (to make maximum use of their Health before they die naturally). There is a number of circumstances in which you should be careful about doing this however:
 
 
- If your opponent has flexible attack (from [[scorchilla|Scorchillas]] by example), they can decide to just wait a turn for your Lifespan unit to die before attacking full force, denying you absorb that turn.
 
 
- If the set contains units with [[Chill]] effects, your opponent's freeze can effectively be converted to damage on that turn (since your Lifespan unit will die without having absorbed damage). This is even worse if the available freeze is constant (from [[tatsu nullifier|Tatsu Nullifiers]] or [[shiver yeti|Shiver Yetis]] for instance).
 
 
- If the set contains [[bloodrager|Bloodragers]], your opponent can at the same time deny you absorb and build up constant damage, usually swinging the game hugely in their favor.
 
   
 
==Units with limited lifespans==
 
==Units with limited lifespans==

Latest revision as of 03:07, 10 October 2019

Some units have a limited lifespan, shown by a skull icon Lifespan. At the start of the owner's turn, the unit's lifespan is reduced by one, and it's destroyed when it reaches zero.

Blockers with lifespan are vulnerable to chill, since freezing a blocker that's about to die anyway is equivalent to dealing damage. Similarly, absorb denial units like Bloodrager and flexible attackers like Scorchilla can reduce a lifespan unit's value as a blocker. For these reasons, it's sometimes better to attack with a lifespan blocker on its last turn even if the defensive value would be greater.

Units with limited lifespans[ | ]

Unit table[ | ]

Name Type U/S Gold Energy Green resource Blue resource Red resource # Build time Health Frontline Fragile Blocker Prompt Attack Stamina Exhaust after start-of-turn ability Exhaust after click ability Lifespan
Vile Doombot
1
Colorless
Unit
0
0
0
0
0
0
0
Build time0
2
Health2
1
Attack1
0
0
0
3
Lifespan3
Barrier
3
Green units
Unit
1
1Gold
0
1
Green resource1
0
0
20
0
Build time0
1
Health1
Blocker Prompt
0
0
0
1
Lifespan1
Thermite Core
4
Blue units
Unit
1
1Gold
0
0
1
Blue resource1
0
4
1
Build time1
1
Health1
0
0
0
8
Lifespan8
Nivo Charge
3
Green units
Unit
2
2Gold
0
1
Green resource1
0
0
10
1
Build time1
1
Health1
0
0
0
1
Lifespan1
Plexo Cell
3
Green units
Unit
2
2Gold
0
2
Green resource2
0
0
10
0
Build time0
4
Health4
Blocker Prompt
0
0
0
1
Lifespan1
Oxide Mixer
4
Blue units
Unit
3
3Gold
0
0
1
Blue resource1
0
4
1
Build time1
2
Health2
0
0
0
4
Lifespan4
Fission Turret
3
Green units
Unit
4
4Gold
0
1
Green resource1
0
0
10
1
Build time1
1
Health1
1
Attack1
0
0
0
5
Lifespan5
Grimbotch
5
Red units
Unit
4
4Gold
0
0
0
1
Red resource1
10
1
Build time1
2
Health2
Blocker
1
Attack1
0
0
0
4
Lifespan4
Innervi Field
3
Green units
Unit
4
4Gold
0
2
Green resource2
0
0
10
0
Build time0
3
Health3
Fragile Blocker Prompt
0
0
0
3
Lifespan3
Doomsplitter
4
Blue units
Unit
5
5Gold
0
0
1
Blue resource1
0
10
1
Build time1
3
Health3
Blocker
1
Attack1
0
0
0
5
Lifespan5
Frost Brooder
5
Red units
Unit
5
5Gold
0
0
0
2
Red resource2
4
1
Build time1
2
Health2
0
0
0
6
Lifespan6
Kinetic Driver
3
Green units
Unit
5
5Gold
0
1
Green resource1
0
0
4
1
Build time1
1
Health1
1
Attack1
0
0
0
6
Lifespan6
Doomed Wall
4
Blue units
Unit
7
7Gold
0
0
1
Blue resource1
0
10
0
Build time0
4
Health4
Blocker Prompt
0
0
0
3
Lifespan3
Chieftain
6
Green-blue unitsGreen-blue units
Unit
8
8Gold
0
2
Green resource2
1
Blue resource1
0
10
1
Build time1
7
Health7
Fragile Blocker
2
Attack2
0
0
0
3
Lifespan3
Doomed Mech
4
Blue units
Unit
9
9Gold
0
0
2
Blue resource2
0
10
1
Build time1
5
Health5
Blocker
2
Attack2
0
0
0
5
Lifespan5
Aurb Magnifier
1
Colorless
Unit
12
12Gold
0
0
0
0
1
6
Build time6
9
Health9
0
0
0
6
Lifespan6
Gauss Fabricator
3
Green units
Unit
12
12Gold
0
4
Green resource4
0
0
1
1
Build time1
10
Health10
Fragile
0
0
0
8
Lifespan8
Thunderhead
6
Green-blue unitsGreen-blue units
Unit
15
15Gold
0
5
Green resource5
1
Blue resource1
0
1
1
Build time1
11
Health11
Frontline Blocker
4
Attack4
0
0
0
3
Lifespan3
Defense Grid
4
Blue units
Unit
16
16Gold
0
0
3
Blue resource3
0
1
1
Build time1
7
Health7
Blocker
0
0
0
7
Lifespan7


Unit panels[ | ]

Barrier
Thermite Core
Nivo Charge
Plexo Cell
Oxide Mixer
Fission Turret
Grimbotch
Innervi Field
Frost Brooder
Kinetic Driver
Doomed Wall
Chieftain
Doomed Mech
Gauss Fabricator
Thunderhead
Defense Grid