Grimbotch

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Grimbotch
Red resource unit
Lifespan4 (Lifespan 4: dies after 4 turns)
Ability: gain Attack
Supply: 10
Cost: 4GoldRed resource
Build time: Build time1
Health: Health2
Attack: Attack
Lifespan: Lifespan4
Notes:
Position: Middle Right
A Grimbotch

Grimbotch is a aggressive Red unit with limited LifespanLifespan that can also Blockerblock.

Panel[edit | edit source]

Grimbotch-panel.png

Strategy[edit | edit source]

Grimbotch is a cheap offensive red unit with a limited Lifespan4 lifespan. It can be thought of as a Rhino without PromptPrompt but costing 1Goldgold less and able to attack one more time.

The main use of Grimbotch is as a temporary attacker for the mid-to-late game, similar to how you might use Rhinos but much better. They are extremely efficient at this role, enough to often justify Animus in sets where you wouldn't otherwise want it. However, be aware that in most cases you should not buy Grimbotchs as your first attackers, becuse they will soon expire and your damage will stop increasing while you begin to fall behind in constant damage. Thus you would be better off starting with permanent attackers (such as Tarsiers) and transitioning to Grimbotches only when you have a respectable amount of permanent attack. The exception is when the opponent has only an Animus and few Drones with which to buy defense, as it will only take a small amount to damage to overcome them. For this reason it is often foolish to miror a very early Animus in Grimbotch sets.

As with all units with Lifespanlifespan and Blockerblocker, Grimbotch is most efficient when used to take fatal damage on the turn that it would die. Mind the availability of counters to this strategy however. In a nutshell it is more useful as Health2 on its last turn, but you might consider Attackattacking with it in cases when getting the absorb in defense is uncertain.