Panel[edit | edit source]
Strategy[edit | edit source]
Grenade Mech is not very efficient damage for its cost (though stronger than Base attackers when over Absorb), but it provides a large amount of pressure, with 4 attack on the first turn and the ability to sacrifice Blastforges for 3 more. 3 Pixies for 6 gold is a good enough deal that it often makes sense to continue clicking Grenade Mechs and re-buying Blastforges.
Buying Grenade Mech is mostly effective when you already have a large amount of persistent attack (e.g. from Tarsiers) to back it up, the spike in damage pressure can be overwhelming for an unprepared opponent. Starting with Grenade Mechs will usually be ineffective since it costs 10 just to get a single constant attacker, however, it can be a strong counter to rushes such as a fast Savior (Only to attempt with good soak) or low econ red rushes as the opponent will not be able to defend adequately. The Pixies can also be saved to gain offensive finesse, making defending against Grenade Mechs more annoying.
While Grenade Mech has 4 Health, keep in mind it is not a blocker. Its high health, however, allows it to be breach-resistant though. It is also worth remembering that Apollo cannot kill Grenade Mech.
Openings[edit | edit source]
Both player 1 and player 2 have fairly quick Grenade Mech rushes available. Just keep in mind that Grenade Mech rushes are not a go-to strategy; instead they are useful mostly as a counter to an opponent playing right into it, for example with a turn 2 Animus.
Player 1[edit | edit source]
- SB (WDB if opponent is attacking)
Econ opening for rush
This allows getting a Grenade Mech and S for some turns. The click is available when getting a Wall.
Player 2[edit | edit source]
- DDS (DDW if opponent is attacking)
- SB (or WB)
Change Log[edit | edit source]
- December 9th, 2015
- September 18th, 2015
- February 15th, 2015