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Gaussite Symbiote

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Gaussite Symbiote
Red resource unit
At the start of your turn, gain Green resourceAttack
Ability, pay Green resourceGreen resourceGreen resource, and sacrifice Gaussite Symbiote: construct 6 Gauss Charges
Supply: 4
Cost: 8GoldRed resourceRed resource
Build time: Build time1
Health: Health2
Attack: Attack
Notes:
Creates:
Position: Middle Far Right
A Gaussite Symbiote

Gaussite Symbiote is an offensive Red unit that also produces Green resourceGreen and can be sacrificed to create burst damage.

Panel[edit | edit source]

GaussiteSymbiote-panel.png GaussCharge-panel.png

Strategy[edit | edit source]

Gaussite Symbiote is comparable in functionality to a Tarsier + Conduit combination, which would cost 8GoldRed resource (gold and red). At 8GoldRed resourceRed resource, it costs slightly more, but has a Build timebuild time of only Build time1 compared to Tarsier's Build time2, which is a huge advantage.

Being more cost efficient and faster, Gaussite Symbiote is likely to be relevant in any game featuring Green resourceRed resourcegreen-red key units. It is even more relevant in Green resourceRed resource low economy games where it allows you to speed up your growth in Attack constant damage while giving you access to the units you want to buy (Feral Warden, Protoplasm).

Using the Abilityability of Gaussite Symbiote is not required to make it worthwhile, but it can help immensely in creating breaches. Make sure to use it at the right time though, as it both consumes a lot of Green resource and destroys both your Green resource source and one of your constant Attack attackers, leaving you crippled both economically and offensively. You typically want to activate it to form a huge burst of attack in combination with other units (The Wincer comes to mind), or in the late game to be the last bit of damage needed to push through your opponents defence. You can also use it to create a brief spike in attack to stop your opponent from purchasing an important legendary unit such as Defense Grid.

Actually, constructing 3-4 Gaussite Symbiotes and then saving their green until you can click them all at the same time to force a large breach can be a quite a strong strategy in some sets. You should construct some other permanent attack before doing this however, as if the Symbiotes are your entire attack force then you will be without attack after the breach and will likely lose if you failed to wipe out all or most of your opponent's attack. This strategy is especially strong if the opponent has coverted all of their Drones to Vivid Drones for example as they will then not be able to buy Forcefields or hold back Drones. Counters to this strategy include redundant defense units such as Ossified Drone or Urban Sentry, and relying heavily on attackers that can also block such as Doomed Mech, Grimbotch or Borehole Patroller. If you have an army of these units, you can convert some of your attack to emergency defense and avoid being breached. It also may not work if the opponent has nothing extremely vulnerable but instead has sturdy attackers such as Iso Kronus and Omega Splitter.

Some units that synergize very well with the Symbiote explosion strategy are Scorchilla and Endotherm Kit.

Builds using Gaussite Symbiote[edit | edit source]

All In Protoplasms[edit | edit source]

This build requires the presence of Protoplasm in the random set, and to be Player 2. It is probably the most powerful build that doesn't build any Drones, and the counter is pretty counter-intuitive.

As Player 2:

  1. Animus
  2. Gaussite Symbiote
  3. Gaussite Symbiote
  4. Protoplasm
  5. Protoplasm
  6. ...

Or a variant:

  1. Animus
  2. Gaussite Symbiote
  3. TT
  4. Protoplasm
  5. Gaussite Symbiote
  6. Protoplasm
  7. ...

This build provides Attack6 (or Attack8) constant damage very early, which is really tough for most early economies to handle. The simplest counter for Player 1 is to go for Blastforge without cutting Drones, and try to get an economy able to produce the Health4 (or Health6) Health of Blockerdefense required to not get breached every turn (assuming you absorb with Walls), while saving a little Goldgold. Since Player 2 is locked and can't buy anything else than Protoplasm, even saving Gold1 per turn is enough to eventually increase the difference, get more Drones, then constant attack, and eventually breach and win.

Change log[edit | edit source]

  • February 17th, 2016
  • November 1st, 2014
    • Cost decreased from 8GoldRed resourceRed resource to 7GoldRed resourceRed resource.

External links[edit | edit source]