Flame Animus

From Prismata Wiki
Jump to: navigation, search
Flame Animus
Blue resource unit
Build time2 (takes 2 turns to construct)
At the start of your turn, gain Red resourceAttack
Supply: 4
Cost: 5GoldBlue resource
Build time: Build time2
Health: Health2
Attack: Attack
Position: Back Right
A Flame Animus

Flame Animus is a Blue unit. It produces one Red resourceRed, as well as Attack1 attack.

Panel[edit | edit source]

FlameAnimus-panel.png

Strategy[edit | edit source]

Flame Animus is a more efficient way to get Red resource production than the standard Animus, so you should usually only buy Animus instead if either you need the red immediately or you don't have Blue resource to spare. Flame Animus is especially useful in sets where you need a single Red resourcered per turn and you would not use the second Red resourcered produced by a normal Animus, such as Tia Thurnax or Antima Comet sets. It can also be used to produce Hellhounds easily, or add the missing Red resourcered for an Amporilla or a Shadowfang without buying a second Animus.

Like Tarsier, Flame Animus's buildtime can sometimes be taken advantage of to deny your opponent's absorb. For example if you already opened with a Steelsplitter and your opponent responded with a Wall, Flame Animus over Steelsplitter becomes an efficient purchase as an attacker even if you don't particularly want the red, because it will prevent your opponent from getting the full 2 absorb.

Openings[edit | edit source]

Here is an opening using Flame Animus's natural synergy with Shadowfang for Player 1:

  1. DD
  2. DD
  3. DDB
  4. DD + Flame Animus
  5. WAD or SAD (depending on whether any damage is being threatened yet)
  6. W + Shadowfang

By turn 6, you can buy Shadowfang + Wall each turn and have a bit of extra gold to spend on Engineers, additional Drones, or whatever.

Player 2 has a similar opening which is slightly faster but ends up with less Drones:

  1. DD
  2. DB
  3. DD + Flame Animus
  4. DDA
  5. W + Shadowfang

Change log[edit | edit source]

  • December 9th, 2015
    • Cost decreased from 7GoldBlue resource to 5GoldBlue resource.
    • Buildtime increased from Build time1 to Build time2.
  • October 2nd, 2014
    • Cost decreased from 8GoldBlue resource to 7GoldBlue resource.