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Endotherm Kit
Green resourceRed resource spell
Spell: construct 4 Frostbites with Build time4, and construct 4 Cryo Rays with Build time4
Supply: 1
Cost: 5GoldGreen resourceGreen resourceGreen resourceRed resource
Build time: Build time0
Health: Health1
Creates:
Position: Back Far Right
EndothermKit-portrait

An Endotherm Kit

Endotherm Kit is a legendary Green-red spell that provides a delayed burst of ChillChill potential.

Panel[ | ]

EndothermKit-panel Frostbite-panel CryoRay-panel

Strategy[ | ]

The Endotherm Kit is effectively a time-bomb of ChillChill, providing a burst of 16 ChillChill with a rather lengthy Build timebuild time of 4 turns. It's also somewhat efficient by weight, as the components would cost 12GoldGoldGreen resourceGreen resourceGreen resourceGreen resourceRed resourceRed resourceRed resourceRed resource total. However, it has a long Build timebuild time, worse than just twice as long overall, so the opponent gets time to build up to defend against it, thus, the best usage of Endotherm Kit should be to threaten a breach with the freeze, but not actually breach. While your opponent needs to build up defense inefficiently against your ChillChill, you can easily build up your economy and AttackAttack.

However, neither the Cryo Rays nor the Frostbites can perpetually freeze Blockerblockers. Thus, whatever additional defense your opponent builds to defend against the Endotherm Kit will still be around. Either you'll need to use the economic advantage of having less pressure for getting Blockerblockers, to build up more Attackattack, or use the burst ChillChill to do a damaging breach, such as destroying an important 1 HealthHealth unit like Lucina Spinos. Even the destruction of Drones can prove handy, as setting your opponent's economy back is generally always useful. It is also a crushing advantage when the set has units with Lifespan, as the ChillChill can be used as targeted Attack, or to deny such units from being efficient Soak this way.

However, another way to react to an Endotherm Kit isn't to build additional defenders, but to build up a breach-resistant defense, via Green resourceGreen units such as the Gauss Cannon. The ChillChill isn't terminal, thus the one-time burst for a breach is much less efficient than what it would be with units such as Tarsiers. Should this happen, generally you'll want to keep your units back, and build up AttackAttack to eventually break through.

It should be noted that you can only purchase a single Endotherm Kit per game. You thus can't threaten additional ChillChill after the first kit without other units. If one is going to use the ChillChill, it should either be to breach and deal significant damage (via the Frostbites) or freeze off granularity to force an inefficient defense (via the Cryo Rays).


Openings[ | ]

Player 1

  1. DD
  2. DC
  3. DA
  4. TTD
  5. Endotherm Kit (6R left)


Player 2

  1. DD
  2. DDC
  3. CA
  4. Endotherm Kit +TD
  5. TTD

Natural but produces excess Green.


Player 1 rushed

  1. DD
  2. DC
  3. CA
  4. Endotherm Kit +T
  5. TR

Requires synergy for Green. Scorchilla can set a combo.

Change Log[ | ]

  • June 30th, 2015
    • Cost changed from 5GoldGreen resourceGreen resourceRed resourceRed resource to 5GoldGreen resourceGreen resourceGreen resourceRed resource.
  • February 15th, 2015
    • Cost increased from 4GoldGreen resourceGreen resourceRed resourceRed resource to 5GoldGreen resourceGreen resourceRed resourceRed resource.
    • Supply decreased from 4 to 1.
    • Build time increased from Build time1 to Build time4.
    • Constructed units increased from 2 Frostbites + 2 Cryo Rays to 4 Frostbites + 4 Cryo Rays.
  • January 8th, 2015
    • Added to the game.
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