Panel[edit | edit source]
Strategy[edit | edit source]
Drake creates a huge threat for your opponent who has to overdefend for your maximum damage every turn even though you probably will not click it. Since sacrificing a Blastforge for 2 attack is a high price, you usually only want to do it if it allows you to breach or at least kill an important defender such as a Borehole Patroller. Another case when you will want to use this ability is if your opponent has built a unit such as Amporilla and you absolutely need to pressure them as much as possible to stop them from buying more double-value Tarsiers.
Drake can also be used to transition out of heavy blue. For example, if you were forced to buy 3 Blastforges to get Defense Grid, you can buy a Drake afterward and use its click ability to get rid of the unwanted Blastforges and transition into green and/or red tech. Of course, it is advisable to keep one Blastforge per Drake around so they can all continue to threaten damage.
Note that if you have exactly one Blastforge per Drake and you click a Drake without replacing the Blastforge - and you don't breach - you don't actually deal any damage. When you're not breaching, attackers get value by forcing your opponent to buy defense. But if you lose the Blastforge when you click the Drake, then 2 of your threat is becoming fake, so the opponent doesn't actually have to defend for any more than they would have if you didn't click it. Of course, you may want to click it anyway if the Drake click exploits or kills a defender that is producing something, such as a Borehole Patroller).
Change log[edit | edit source]
- August 8th, 2015
- May 23rd, 2015
- December 17th, 2014
- October 11th, 2014
External Links[edit | edit source]
- Primata Game Analysis #7: Countering Drakes, a video by Argeiphontes. (December 30th, 2014)