Doomed Drone
Colorless unit
Lifespan icon.png4 (Lifespan 4: dies after 4 turns)
Click icon.png: gain 1 Gold icon.png
Supply: 10
Cost: 2 Gold icon.png Energy icon.png
Build time: Build time icon.png1
Health: Health icon.png1
Lifespan: Lifespan icon.png4
Notes:
Position: Middle Far Left
DoomedDrone-portrait.png
A Doomed Drone

Doomed Drone is a Colorless unit. It's a Gold icon.pnggold producer with limited Lifespan icon.pngLifespan that can be used as a cost-effective Blocker icon.pngblocker or as a means to accelerate your early economy.

Panel

DoomedDrone-panel.png

Strategy

Drone's transient cousin, Doomed Drone are a single Gold icon.pngGold cheaper to purchase, however it has only a Lifespan icon.pngLifespan of four turns.

A Doomed Drone generates 4 Gold icon.png over the course of its Lifespan icon.pngLifespan, paying for itself and giving you an extra 2 Gold icon.png. They can be thought of as cheaper, slower, more efficient Auric Impulses. Doomed Drone are good in both high and low economy:

  • In a high economy game, Doomed Drones can be extremely efficient if rightly timed. To do so,they must be able to block Attack icon.pngattack on their last Lifespan icon.png turn.
  • In a low economy game, Doomed Drone are excellent to accelerate the early game as they let you purchase tech buildings faster.

The power of the Doomed Drone, aside from its practical cost, is to Blocker icon.pngsoak on its last or 2nd to last turn, thus giving 1 Prompt icon.png prompt soak for 1 Gold icon.png, which is very efficient. This also means rushes that can expect a counter rush should stock on them instead of Drones on the early turns, to block right after the starting defense is down.

In a game with Doomed Drones, it is still recommended that you buy enough regular Drones to sustain your economy first, then use Doomed Drones to help 'curve' out your Gold icon.pnggold expenditures each turn efficiently when you start buying your Key units.

Doomed Drones are also practical as preventive defense. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the Energy icon.pngenergy to spare. Doomed Drones feature the same Gold icon.pngGold cost and Health icon.pngHealth as an Engineer (and provide the same defensive granularity), but also have the option of producing gold for a while first if it turns out that you don't need defense immediately.

Openings

Doomed Drone (1) can strengthen several openings.

Player 1 Fast Conduit:

  1. DD
  2. C + 11

Supports early Green rush. Useful for Chrono Filter.

Player 1 Econ Animus:

  1. DD
  2. DDE
  3. DDD
  4. DDA + 1 (or CC + 111)

Avoids floating 2 Gold or delaying the Animus.

Player 1 Higher Econ:

  1. DD
  2. DDE
  3. DDE + 1
  4. DDDD (or DDDE + 1)

High Econ.

Player 1 Econ Conduit Rush:

  1. DD
  2. DDE
  3. C +111
  4. CDE +11
  5. CC +1111

Venge Cannon or Cluster Bolt rush. Defends the Drones for some time.


Player 2 Rush:

  1. DD
  2. A + 11 or BD + 1

When speed is important.

Player 2 Fast Econ:

  1. DE + 1
  2. DDD
  3. A + 111 or DB + 11 or DDC + 1

Best opening for Player 2.

Player 2 Higher Econ:

  1. DE + 1
  2. DDD
  3. DDEE + 1
  4. DDDDD

Very smooth High Econ.

Player 2 Blastforge Rush:

  1. B + 1
  2. Flame Animus + 1 (or Shredder or Synthetizer)

Early tech rush, can make Breachproof faster.

Change log

  • September 18th, 2015
    • Supply decreased from 20 to 10.
  • January 8th, 2015
    • Lifespan increased from Lifespan icon.png3 to Lifespan icon.png4.
Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.