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Cynestra
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==Strategy== Cynestra is one of the most cost-efficient attacking units in the game, providing {{ticon|attack|3}} with only 1 build time for just {{ticon|gold|12}}{{ticon|green|3}}{{ticon|red}}. This is like buying 3 Gauss Cannons where the first two cost {{ticon|gold|12}}{{ticon|green}}{{ticon|green}}, but the third only costs {{ticon|green}}{{ticon|red}}. However, Cynestra has some drawbacks. For one thing, it's big, so it can't be bought in small increments like a [[Tarsier]] can. Another is that since it costs so much {{ticon|gold}} but only one {{ticon|red}}, you might have trouble spending the second {{ticon|red}} on a turn where you buy Cynestra. Finally, the {{ticon|green|3}} cost means that to buy one each turn requires three [[Conduit]]s, and it will probably be hard to find a use for that much green once you can't buy Cynestras anymore. Therefore it is often advisable to open with a single Conduit and let the green store for a while in order to produce a Cynestra or two without committing to more green than you want. In high-economy games, the cost-related drawbacks of Cynestra are mitigated, allowing its raw efficiency to truly shine. High-economy games are therefore Cynestra's ideal arena. In low-economy games, on the other hand, it tends to be very difficult to get more than one Cynestra, and even the first one might cause you to waste both {{ticon|blue}} and {{ticon|red}}. Some units that help Cynestra get played in low-economy games are [[Flame Animus]] or [[Mobile Animus]] (since these get you the single {{ticon|red}} you need without committing you to a second). While Cynestra's low {{ticon|hp}}health makes it fairly vulnerable in the event of a breach, it is less so than other {{ticon|red}}-based units such as [[Lucina Spinos]] and [[Shadowfang|Shadowfangs]].
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