Cynestra

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Cynestra
Green resourceRed resource unit
Fragile (Fragile: does not heal)
At the start of your turn, gain AttackAttackAttack
Supply: 4
Cost: 12GoldGreen resourceGreen resourceGreen resourceRed resource
Build time: Build time1
Health: Health2
Attack: AttackAttackAttack
Notes:
Position: Back Right
A Cynestra

Cynestra is a Green-red unit. It's a high powered, breach vulnerable Attackattacker.

Panel[edit | edit source]

Cynestra-panel.png

Strategy[edit | edit source]

Cynestra is one of the most cost-efficient attacking units in the game, providing AttackAttackAttack with only 1 build time for just 12GoldGreen resourceGreen resourceGreen resourceRed resource. This is like buying 3 Gauss Cannons where the first two cost 12GoldGreen resourceGreen resource, but the third only costs Green resourceRed resource. However, Cynestra has some drawbacks. For one thing, it's big, so it can't be bought in small increments like a Tarsier can. Another is that since it costs so much Gold but only one Red resource, you might have trouble spending the second Red resource on a turn where you buy Cynestra. Finally, the Green resourceGreen resourceGreen resource cost means that to buy one each turn requires three Conduits, and it will probably be hard to find a use for that much green once you can't buy Cynestras anymore. Therefore it is often advisable to open with a single Conduit and let the green store for a while in order to produce a Cynestra or two without committing to more green than you want.

In high-economy games, the cost-related drawbacks of Cynestra are mitigated, allowing its raw efficiency to truly shine. High-economy games are therefore Cynestra's ideal arena. In low-economy games, on the other hand, it tends to be very difficult to get more than one Cynestra, and even the first one might cause you to waste both Blue resource and Red resource. Some units that help Cynestra get played in low-economy games are Flame Animus or Mobile Animus (since these get you the single Red resource you need without committing you to a second).


While Cynestra's low Fragilehealth makes it fairly vulnerable in the event of a breach, it is less so than other Red resource-based units such as Lucina Spinos and Shadowfangs.

Openings[edit | edit source]

Player 1 has an opening from Fast Conduit. It commits to the line though.

  1. DD
  2. DC
  3. DA
  4. TT (TR vs Attack)
  5. Cynestra


Player 2 has a Turn 5 opening. It is better with granular cost units like Perforator or Doomed Drone.

  1. DD
  2. DDC
  3. DA
  4. TTDD (TTD for Tarsier next turn)
  5. Cynestra

Player 2 may also get it in turn 4, less convenient but good with green support.

  1. DD
  2. DDC
  3. CA
  4. Cynestra

There's also a slow line for doubles for Player 1. It can work vs a passive opponent, having a Green sink such as Barrier.

  1. DD
  2. DD
  3. DCC
  4. DDA
  5. Cynestra
  6. Cynestra


Player 2 has a Turn 4 Rush with Doomed Drone (1).

  1. DD
  2. DC1
  3. CA1
  4. Cynestra
  5. TT11 (TR1 if attacked)
  6. Cynestra (2 gold left)


Player 1 has a Turn 4 Rush with Vivid Drone (1).

  1. C1
  2. DD
  3. A1
  4. Cynestra
  5. TT1


Player 2 may go doubles on Turn 4 with Doomed Drone (1), if opponent did not attack.

  1. DD
  2. CC1
  3. A11
  4. Cynestra
  5. Cynestra

Higher econ Cynestra for Player 2 (Doomed Wall: 2).

  1. DD
  2. DDE
  3. DDDE
  4. DDDDC
  5. DDDDA
  6. TTDDDB (C instead of DD for more Attack)
  7. Cynestra +T2 (2Gold left)

This allows a Cynestra, Doomed Wall and TE every turn, though it needs added Conduits to do so.

Change log[edit | edit source]

  • May 23rd, 2015
    • Cost increased from 11GoldGreen resourceGreen resourceGreen resourceRed resource to 12GoldGreen resourceGreen resourceGreen resourceRed resource.
  • December 1st, 2014
    • Added.