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Cryo Ray
Green resource unit
Fragile (Fragile: does not heal)
Ability, and lose Health1: Chill1 (Chill 1: add 1 chill to target until next turn. Units with chill greater than or equal to their health cannot block.)
Supply: 10
Cost: 1GoldGreen resource
Build time: Build time1
Health: Health3
Notes:
Position: Middle Far Right
CryoRay-portrait

A Cryo Ray

Cryo Ray is a Chillchilling Green unit with a limited number of uses. It's a source of inexpensive, fine-grained chill.

Panel[ | ]

CryoRay-panel

Strategy[ | ]

Cryo Ray is a cost efficient source of Chillchill which provides strong breach pressure through its Abilityability. Compared to Frostbite, it has less raw Chillchilling power but is more precise and has 3 uses instead of one.

Cryo Rays provide extremely flexible Chillchill, allowing you to freeze small Blockerblockers such as Engineer and temporarily negate your opponent's defensive granularity, or even to freeze all of your opponent's absorbers to deal full damage to their defense. You have to use them wisely though, since they have limited supply and activations.

Be careful not to always take every opportunity to exploit your opponent with Cryo Rays, because if it takes a lot of charges for only a small exploit it may not be worth it. For example, if you must freeze 5 Engineers to exploit for 1 and your Cryo Rays are already on Health2hp, you probably should not do it because then your opponent can start gambiting against your now-Health1hp Cryo Rays.

Massing Cryo Rays requires a significant Green resourcegreen investment, so storing Green resourcegreen with an early Conduit or using them in combination with Synthesizer or Gaussite Symbiote is advisable.

When you have an extra 1GoldGreen resource to spend in a real game, Cryo Ray is nearly always preferable to Gauss Charge barring a breachproof opponent; both force out one point of defense from the enemy, however, Cryo Ray may be able to exploit by freezing something and thus force out a second point of defense.

Cryo Rays are one way of denying value to blockers on their last Lifespan turn. Freezing a Blockerblocker at Lifespan1 Lifespan is equivalent to dealing it damage, which is very good value (Cryo Ray can chill three times and costs as much as Gauss Charge which only deals Attack1).

Change log[ | ]

  • January 8th, 2015
    • Health increased from Fragile2 to Fragile3.
    • Ability now costs Fragile1 health to activate.
  • November 1st, 2014
    • Supply decreased from 20 to 10.
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