Prismata Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Prismata Wiki
406
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Common Openings
(section)
Back to page
Edit
VisualEditor
View history
Talk (3)
Edit Page
Common Openings
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==General Tech Progressions== These openings do not focus on units from the random set, but are examples of common lines to efficiently build drones and tech structures. ===Natural Conduit=== Player 2 has the first opportunity to build a Conduit without cutting Drones. This is particularly advantageous in sets with strong green units, and integral in many common openings. # ...DD # ...DDC ===Turn 3 Blastforge/Animus=== Player 1 has the first opportunity to build Blastforge or Animus without cutting Drones. # DD # DD # DDB or # DD # DD # DDA ===Big Blue=== Player 1 can opt for a large economy while wasting very few resources. This is ideal for defensive sets or ones containing strong blue units such as [[Drake]]. # DD # DDE # DDD # DDDB
Summary:
Please note that all contributions to the Prismata Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab