Bloodrager

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Bloodrager
Red resource unit
At the start of your turn, gain AttackAttack
Supply: 10
Cost: 7GoldRed resourceAttackAttackAttack
Build time: Build time1
Health: Health2
Attack: AttackAttack
Position: Back Right
A Bloodrager

Bloodrager is a cost-efficient offensive Red resourceRed unit that consumes Attackattack at build time.

Panel[edit | edit source]

Bloodrager-panel.png

Strategy[edit | edit source]

Bloodrager provides Attackconstant attack at the expense of Attackdamage at construction. As such on its own it is more of an econ unit than a tempo unit, since you lose out on an immediate advantage (of dealing Attackdamage) in exchange for increased damage output in the future.

If possible, you want to sneak Bloodrager in a situation where the Attackattack it costs would have been absorbed anyway to negate that part of its price completely; that this is possible makes Bloodrager a counter to a very wide range of units who either give a lot of absorb or have both Lifespan and Block. Remember that a Bloodrager which costs only 1 or 0 real attack is actually unbelievably efficient (even more so than Shadowfang), thus it is often worth making significant sacrifices to get them out.

Beware of buying Bloodrager in cases where doing Attackdamage immediately is essential (i.e. low economy Red resourcered mirror matches). When your opponent has little absorb, every point of Attackattack matters; Bloodrager might just not be fast enough to pay back for itself before you get breached.

Fast Bloodrager builds[edit | edit source]

Since it is so cost-efficient, it is usually tempting to try to rush the Bloodrager early. The setup required is more complicated than for most units however, since to be efficient you want to use all your Attack on turns you are buying them. Here is an example build for both players:

Player 1:

  1. DD
  2. DD
  3. DDA
  4. TTD
  5. TR + ...
  6. Bloodrager + ... // Just enough attack
  7. Bloodrager + Bloodrager + ... // Again, just right on damage

Player 2:

  1. DD
  2. DA
  3. TTD
  4. TR + ...
  5. Bloodrager + ...
  6. Bloodrager + Bloodrager + ... // Will require saving some gold on previous turn

Those builds work exceptionally well against opponents going high econ and just getting defense without putting pressure back, since all the defense they will be buying will be useless before the 3rd Bloodrager hits the board.

Change log[edit | edit source]

  • September 18th, 2015
    • Supply increased from 4 to 10