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Beginner's strategy guide : Absorb or breach
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Beginner's strategy guide : Absorb or breach
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== Breaching == A breach occurs when the attacking power equals or overwhelms the defenses. It is usually a bad thing for the attacked player, as three things will occur : * '''No absorption''' ! Remember when I said that absorbing is great because it negates some damage ? Well, when you're breached, you take full damage, even if you have defended for exactly as much as your opponent has attacked (which is called ''breach for exact''). Thus, it is like your opponent does extra damage to you. And this effect is of course a worse loss when your absorber has more health. Here: [[File:Breached dgrid.png|frameless]] Instead of absorbing 6 attack, I take a full 7 damage. Ouch! * Any damage over your defenses will be redirected to other units chosen by your opponent. And he usually will prioritize frail and easy targets like Tarsiers or Drones, or more important main economy engines or damage dealers. * When you do absorb, then the absorbing unit will still be standing on the following turn, helping you on your defense. After a breach, your absorber will be dead, so you will have a harder time defending on the following turn and you are likely to get breached again.
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