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Asteri Cannon
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{{Unit infobox}} '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's strong attacker that can also be used to build defense by sacrificing its {{ticon|Fragile}}[[Health]]. ==Panel== {{Unit panel}} {{Manual unit panels| Barrier }} ==Strategy== Asteri Cannon is a strong attacker among [[Green units]], able to provide {{ticon|attack|3}} each turn. It can also be {{ticon|click}}clicked to create a [[Barrier]] to defend by giving up {{ticon|hp|3}} of its {{ticon|Fragile}}[[Health]]. This [[Ability]] can be used five times by each {{PAGENAME}}. It makes Asteri Cannon flexible and an effective threat. Asteri Cannon is extremely efficient, however, it is also extremely clunky - the most expensive non-legendary unit in the game, in fact. It therefore thrives in sets where you can afford to go for a massive economy capable of producing one every turn. It is also helped out if the absorber in the set costs little non-green tech, as you will be spending {{ticon|gold|16}} per turn on just your green, making it hard to also spend the blue/red you have if your absorber is [[Centurion]] for example. If a breach is inevitable, it is often better not to {{ticon|click}}click Asteri Cannon, as its {{ticon|hp|16}} make it very resilient to breaches, while creating five [[Barrier]]s with it makes it very vulnerable. By {{ticon|click}}clicking your Asteri Cannon you are reducing your total health on board by 2. The user has likely used the ability as possible by then, so saving Health for a breach would not mean a good position. If the time window for defending is short, using only 1 Barrier or 2 per cannon still keeps a Breachproof state. Similarly, in games featuring [[Apollo]] it is wise to only create four Barriers to prevent Asteri Cannon from being targeted by [[Apollo]] (leaving it at {{ticon|Fragile}}4). Be warned that Asteri Cannon can be countered by certain {{ticon|chill}}[[chill]] units such as [[Cryo Ray]] or [[Shiver Yeti]] as these can simply freeze the Barriers and exploit their lifespan. Asteri Cannon is also strong in [[defense strategies|breachproof]], as it is slightly cheaper than three [[Gauss Cannon]]s, but also can usually be clicked once without making it too good for your opponent to target them instead of your breachproof economy units such as [[Trinity Drone]]. ==Combos== * [[Xaetron]] and [[Mahar Rectifier]] are perhaps the best Asteri combos in the game. Since they are pure-green absorbers, these units may allow you to forgo both blue and red completely so you don't have to waste any tech while you buy your Asteris. * Asteri Cannon also does well combined with green sink units (eg. [[Cluster Bolt]]), or any soak unit that costs lots of green ([[Plexo Cell]], [[Aegis]]), as you often don't have much to do with your green once you have all four Asteri Cannons. * [[Synthesizer]] is a much smaller synergy. It's an efficient way to get a lot of {{ticon|green}}green, and also gives you the flexibility to spend three of that green as {{ticon|blue|2}} instead. ==Asteri Cannon Openings== Because {{ticon|green}}green and {{ticon|gold}}gold resources can be saved, Asteri Cannon is one of the only large units that can be purchased without a large investment in [[Drone]]s. Turn 4 Asteri Cannon for Player 2: # DC # DD # DC # Asteri Cannon From this point, depending on P1's actions, the Cannon can provide defense while P2 transitions into other units or just makes Asteri Cannons every other turn while improving economy. Note that much of the Asteri Cannon's value comes from the "free" defense it provides, so a rush is weak and easily countered by a mere Wall. Player 1 has a more natural rush build. # DD # DD # DCC # DD (floats 6) # Asteri Cannon +D This line is lost by priority to the Player 2 rush version. With a cheap Green unit, it's possible to optimize the line with Turn 3 DDC /DCC. ==Change log== *April 6th, 2018 **Health increased from {{ticon|hp|14}} to {{ticon|hp|16}}. *February 17th, 2016 **Health decreased from {{ticon|hp|16}} to {{ticon|hp|14}}. **Click ability now costs {{ticon|hp|3}} instead of {{ticon|hp|5}}. *September 18th, 2015 **Health increased from {{ticon|hp|11}} to {{ticon|hp|16}}. **{{ticon|click}} ability now creates a [[Barrier]] instead of a [[Forcefield]], but still costs {{ticon|hp|5}} *February 15th, 2015 **Cost increased from {{ticon|gold|16}}{{ticon|green|3}} to {{ticon|gold|16}}{{ticon|green|4}}. **Ability's activation cost increased from {{ticon|hp|4}} to {{ticon|hp|5}}. **Health increased from {{ticon|hp|9}} to {{ticon|hp|11}}. *November 4th, 2014 **Added. {{Unit type nav}}
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