Asteri Cannon

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Asteri Cannon
Green resource unit
Fragile (Fragile: does not heal)
At the start of your turn, gain AttackAttackAttack
Ability, and lose Health3: construct a prompt Barrier
Supply: 4
Cost: 16GoldGreen resourceGreen resourceGreen resourceGreen resource
Build time: Build time1
Health: Health16
Attack: AttackAttackAttack
Position: Middle Far Right
An Asteri Cannon

Asteri Cannon is a Green unit. It's strong attacker that can also be used to build defense by sacrificing its FragileHealth.

Panel[edit | edit source]



Strategy[edit | edit source]

Asteri Cannon is a strong attacker among Green units, able to provide AttackAttackAttack each turn. It can also be Abilityclicked to create a Barrier to defend by giving up Health3 of its FragileHealth. This Ability can be used five times by each Asteri Cannon. It makes Asteri Cannon flexible and an effective threat.

Asteri Cannon is extremely efficient, however, it is also extremely clunky - the most expensive non-legendary unit in the game, in fact. It therefore thrives in sets where you can afford to go for a massive economy capable of producing one every turn. It is also helped out if the absorber in the set costs little non-green tech, as you will be spending 16Gold per turn on just your green, making it hard to also spend the blue/red you have if your absorber is Centurion for example.

If a breach is inevitable, it is often better not to Abilityclick Asteri Cannon, as its Health16 make it very resilient to breaches, while creating five Barriers with it makes it very vulnerable. By Abilityclicking your Asteri Cannon you are reducing your total health on board by 2. The user has likely used the ability as possible by then, so saving Health for a breach would not mean a good position. If the time window for defending is short, using only 1 Barrier or 2 per cannon still keeps a Breachproof state. Similarly, in games featuring Apollo it is wise to only create four Barriers to prevent Asteri Cannon from being targeted by Apollo (leaving it at Fragile4).

Be warned that Asteri Cannon can be countered by certain Chillchill units such as Cryo Ray or Shiver Yeti as these can simply freeze the Barriers and exploit their lifespan.

Asteri Cannon is also strong in breachproof, as it is slightly cheaper than three Gauss Cannons, but also can usually be clicked once without making it too good for your opponent to target them instead of your breachproof economy units such as Trinity Drone.

Combos[edit | edit source]

  • Xaetron and Mahar Rectifier are perhaps the best Asteri combos in the game. Since they are pure-green absorbers, these units may allow you to forgo both blue and red completely so you don't have to waste any tech while you buy your Asteris.
  • Asteri Cannon also does well combined with green sink units (eg. Cluster Bolt), or any soak unit that costs lots of green (Plexo Cell, Aegis), as you often don't have much to do with your green once you have all four Asteri Cannons.
  • Synthesizer is a much smaller synergy. It's an efficient way to get a lot of Green resourcegreen, and also gives you the flexibility to spend three of that green as Blue resourceBlue resource instead.

Asteri Cannon Openings[edit | edit source]

Because Green resourcegreen and Goldgold resources can be saved, Asteri Cannon is one of the only large units that can be purchased without a large investment in Drones.

Turn 4 Asteri Cannon for Player 2:

  1. DC
  2. DD
  3. DC
  4. Asteri Cannon

From this point, depending on P1's actions, the Cannon can provide defense while P2 transitions into other units or just makes Asteri Cannons every other turn while improving economy. Note that much of the Asteri Cannon's value comes from the "free" defense it provides, so a rush is weak and easily countered by a mere Wall.

Player 1 has a more natural rush build.

  1. DD
  2. DD
  3. DCC
  4. DD (floats 6)
  5. Asteri Cannon +D

This line is lost by priority to the Player 2 rush version. With a cheap Green unit, it's possible to optimize the line with Turn 3 DDC /DCC.

Change log[edit | edit source]

  • April 6th, 2018
    • Health increased from Health14 to Health16.
  • February 17th, 2016
    • Health decreased from Health16 to Health14.
    • Click ability now costs Health3 instead of Health5.
  • September 18th, 2015
    • Health increased from Health11 to Health16.
    • Ability ability now creates a Barrier instead of a Forcefield, but still costs Health5
  • February 15th, 2015
    • Cost increased from 16GoldGreen resourceGreen resourceGreen resource to 16GoldGreen resourceGreen resourceGreen resourceGreen resource.
    • Ability's activation cost increased from Health4 to Health5.
    • Health increased from Health9 to Health11.
  • November 4th, 2014
    • Added.