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Animus
Colorless unit
At the start of your turn, gain Red resource icon.png Red resource icon.png
Supply: 10
Cost: 6 Gold icon.png
Build time: Build time icon.png1
Health: Health icon.png2
Position: Back Far Left
Animus-portrait.png
An Animus

Animus is a Colorless unit and part of the base set. It produces two Red resource icon.pngRed resources per turn.

Panel

Animus-panel.png

Strategy

The Animus synthesizes a resource called Replicase, more commonly referred to as Red resource icon.pngred. If the red produced by the Animus is not used by the end of turn, it decays and is not stored.

Because an Animus produces Red resource icon.png Red resource icon.png each turn, an Animus requires the most Gold income to properly spend all of the tech resources it produces. As a rule of thumb, it costs about 8 Gold per turn to spend the Red an animus makes.

Generally speaking, red is good for making attackers, and bad at making defense. Therefore an Animus is often your best choice if you want to punish an opponent for going for a high economy build, since you know that you don't have to worry about making defense for quite some time. An Animus and Blastforge complement each other well, since the Blue from the Blastforge can handle defense, and the two Red from the Animus lets you make two attackers per turn.

Common Openings

Because the Animus costs 6 Gold, it's quite difficult to fit into builds. There are no efficient, animus-first high-economy builds using the base set. If you go for a low economy Animus first build, you often have to worry about being overteched - it's common to waste one Red in the opening after going for a low economy animus build, so that you can get a Blastforge out.

Player 1 openings:

Natural Animus

  1. DD
  2. DD
  3. DDA

Elyot Animus

  1. DD
  2. A

Do note that Elyot Animus is a fringe opening that should only be used in the case of an extremely aggressive random set.

Player 2 openings:

Fastimus

  1. DD
  2. DA
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