Prismata Wiki
VicoV (talk | contribs)
(→‎Strategy: moved info related to red units to their own page)
Jiecut (talk | contribs)
(external links)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Unit infobox}}
 
{{Unit infobox}}
   
'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]] and part of the [[basic set]], the [[Beginner Set]] and [[Antares]]. It produces two [[Red resource|Red resources]] per turn.
+
'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]] and part of the [[base set]]. It produces two {{ticon|red}}[[Red resource|Red resources]] per turn.
   
 
==Panel==
 
==Panel==
Line 8: Line 7:
   
 
==Strategy==
 
==Strategy==
The Animus synthesizes a resource called [[Red resource|Replicase]], more commonly referred to as {{ticon|red}}red. If the red produced by the Animus is not used during your turn, it decays and is not stored.
+
The Animus synthesizes a resource called [[Red resource|Replicase]], more commonly referred to as {{ticon|red}}red. If the red produced by the Animus is not used by the end of turn, it decays and is not stored.
   
  +
Because an Animus produces {{ticon|red|2}} each turn, an Animus requires the most Gold income to properly spend all of the tech resources it produces. As a rule of thumb, it costs about 8 Gold per turn to spend the Red an animus makes.
Animus is the most expensive basic resource building. It produces two Red, as opposed to the one resource that [[Conduit]]s and [[Blastforge]]s produce. It then allows you to pump out two units costing one {{ticon|red}} each turn.
 
  +
  +
Generally speaking, red is good for making attackers, and bad at making defense. Therefore an Animus is often your best choice if you want to punish an opponent for going for a high economy build, since you know that you don't have to worry about making defense for quite some time. An Animus and Blastforge complement each other well, since the [[Blue resource|Blue]] from the [[Blastforge]] can handle defense, and the two Red from the Animus lets you make two attackers per turn.
  +
  +
== Common Openings ==
  +
Because the Animus costs 6 Gold, it's quite difficult to fit into builds. There are no efficient, animus-first high-economy builds using the base set. If you go for a low economy Animus first build, you often have to worry about being overteched - it's common to waste one Red in the opening after going for a low economy animus build, so that you can get a Blastforge out.
  +
  +
===== Player 1 openings: =====
  +
Natural Animus
  +
# DD
  +
# DD
  +
# DDA
  +
Elyot Animus
  +
# DD
  +
# A
  +
Do note that Elyot Animus is a fringe opening that should only be used in the case of an extremely aggressive [[random set]].
  +
===== Player 2 openings: =====
  +
Fastimus
  +
# DD
  +
# DA
  +
  +
==External Links==
  +
*[http://blog.prismata.net/2015/06/10/balancing-prismata-openings-part-3/ Balancing Prismata Openings Through Unit Design – part 3: Variable Rush Timings], a blog post by [[Elyot Grant]]. ''(June 10, 2015)''
   
 
{{Unit type nav}}
 
{{Unit type nav}}

Latest revision as of 15:38, 23 April 2018

Animus
Colorless unit
At the start of your turn, gain Red resourceRed resource
Supply: 10
Cost: 6Gold
Build time: Build time1
Health: Health2
Position: Back Far Left
Animus-portrait

An Animus

Animus is a Colorless unit and part of the base set. It produces two Red resourceRed resources per turn.

Panel[ | ]

Animus-panel

Strategy[ | ]

The Animus synthesizes a resource called Replicase, more commonly referred to as Red resourcered. If the red produced by the Animus is not used by the end of turn, it decays and is not stored.

Because an Animus produces Red resourceRed resource each turn, an Animus requires the most Gold income to properly spend all of the tech resources it produces. As a rule of thumb, it costs about 8 Gold per turn to spend the Red an animus makes.

Generally speaking, red is good for making attackers, and bad at making defense. Therefore an Animus is often your best choice if you want to punish an opponent for going for a high economy build, since you know that you don't have to worry about making defense for quite some time. An Animus and Blastforge complement each other well, since the Blue from the Blastforge can handle defense, and the two Red from the Animus lets you make two attackers per turn.

Common Openings[ | ]

Because the Animus costs 6 Gold, it's quite difficult to fit into builds. There are no efficient, animus-first high-economy builds using the base set. If you go for a low economy Animus first build, you often have to worry about being overteched - it's common to waste one Red in the opening after going for a low economy animus build, so that you can get a Blastforge out.

Player 1 openings:[ | ]

Natural Animus

  1. DD
  2. DD
  3. DDA

Elyot Animus

  1. DD
  2. A

Do note that Elyot Animus is a fringe opening that should only be used in the case of an extremely aggressive random set.

Player 2 openings:[ | ]

Fastimus

  1. DD
  2. DA

External Links[ | ]