Panel[edit | edit source]
Strategy[edit | edit source]
The Animus synthesizes a resource called Replicase, more commonly referred to as red. If the red produced by the Animus is not used by the end of turn, it decays and is not stored.
Because an Animus produces each turn, an Animus requires the most Gold income to properly spend all of the tech resources it produces. As a rule of thumb, it costs about 8 Gold per turn to spend the Red an animus makes.
Red is good for making attackers, and bad at making defense. So, an Animus is often your best choice if you want to punish an opponent for going for a high economy build, since you know that you don't have to worry about making defense for quite some time. An Animus and Blastforge complement each other well, since the Blue from the Blastforge can handle defense, and the two Red from the Animus lets you make two attackers per turn.
Common Openings[edit | edit source]
Because the Animus costs 6 Gold, it's quite difficult to fit into builds. There are no efficient, animus-first high-economy builds using the base set. If you go for a low economy Animus first build, you often have to worry about being overteched - it's common to waste one Red in the opening after going for a low economy animus build, so that you can get a Blastforge out.
Player 1 openings:[edit | edit source]
Player 2 openings:[edit | edit source]