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Green-red unit
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Green-red unit
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'''{{PAGENAME}}s''' are those that cost only {{ticon|green}}[[green]] and {{ticon|red}}[[red]] [[technology]]. They are usually very aggressive units that threaten a large amount of {{ticon|attack}}[[attack|damage]] or utility immediately for a relatively low price. The one exception to this rule is [[Sentinel]], which is a slow but very high value unit if used to its full potential. {{PAGENAME}}s are also all {{ticon|fragile}}[[Fragile]], like almost all {{ticon|green}}[[Green unit]]s, but have less {{ticon|hp}}[[Health]] compared to mono-green units as a trade-off for their efficiency. For example, [[Cynestra]] attacks for the same amount as 3 [[Gauss Cannon]]s, but has 13{{ticon|hp}} less. Still, almost every {{PAGENAME}} can {{ticon|block}}[[blocker|block]] if needed for [[defense]] while providing much more {{ticon|attack}}damage (or {{ticon|chill}}[[Chill]]) than a similarly priced {{ticon|blue}}[[Blue unit]] might. ==Unit table== {{Unit table by type|Green-red}} ==Unit panels== {{Unit panels by type|Green-red}} [[Category:Unit lists]] {{Unit type nav}} ==Controversy== Some high level players believe that green-red units tend to swing games towards buying one unit over any other because of their immediate power level that is often very difficult to counter without going the same route. On January 19, 2015, Tier X player Allroc posted a long article on [https://www.reddit.com/r/Prismata/comments/2t0c6g/red_and_green_rush_unit_powerlevel_is_it_healthy/ Reddit] explaining why he thinks green-red units are unhealthy for the game.
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