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Wall
Blue resource unit
Prompt (Prompt: blocks immediately)
Supply: 10
Cost: 5GoldBlue resource
Build time: Build time0
Health: Health3
Notes:
Position: Front Far Left
Wall-portrait

A Wall

Wall is a PromptPrompt Blockerblocker Blue unit of the base set.

Panel[ | ]

Wall-panel

Strategy[ | ]

Wall is the higher HealthHealth Blockerblocker of the base set; its PromptPrompt makes it especially useful to patch your defense. Its Health3 Health allows it to absorb up to Attack2 damage and stay alive, making it is the best absorber of the basic set alongside Steelsplitter.

Walls alone, however, do not make for a good Blockerdefense as they do not provide defensive granularity. In this situation, your opponent can deny your Wall's absorb by only attacking in multiples of 3. Combining Walls with Engineers and other defenders of different HealthHealth values allows you to block any amount of Attackdamage effectively.

Wall can also be used to block immediately and die, once your opponent has enough damage for you to lose a Wall and still absorb for maximum on another Wall (or a bigger absorber such as Doomed Wall). Walls are the best base set unit for this role as well, not just for absorbing.

As a rule, try to build PromptPrompt Blockerblocker units only when you need their HealthHealth to make it up for your defense. Building preventive defense with Blockerblock units without PromptPrompt is way more efficient as most of these units can provide you more Attackattack (Shredder) or more Healthhealth for their cost (Infusion Grid).

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