Panel[edit | edit source]
Strategy[edit | edit source]
Tarsier is red's basic attacker. It is the most efficient constant damage source from the base set, but takes 2 turns to build. Tarsier is considered the standard to measure the effectiveness of other units in gold-to-attack ratio.
In random sets containing no better attackers they should be your best source of damage. Be careful not to overvalue them though, their 2 build time is a really severe drawback. If you go for Tarsiers as your main attackers your opponent will have ample time to react: they can simply put down a Blastforge after your first 2 Tarsiers are on the way and still have their first Wall ready to absorb the damage.
If you're building an Animus in the mid-to-late game to get Tarsiers as secondary attackers, you should probably not focus your resources into buying all 10 of them as you are likely to run out of Prompt defenders and get breached before they become cost-effective. Trying to set up a Rhino train or other preventive defense would probably be a more helpful way to spend your after the first couple Tarsiers.
Tarsiers must be protected from breaches at any cost, as their 1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to Chill or damage burst.
Tarsiers naturally combo as a force multiplier with the Amporilla.